Auteur
Mots-clés
Résumé

This paper presents a case study using a WebAR-based application for learning intangible cultural heritage. This study highlights the embodied interaction perspective for assisted learning of intangible cultural heritage. A practice-based qualitative analysis contributed to the human-computer interaction and suggests further design methodologies for holistic collaborative design.

Année de publication
2020
Acta title
Conf Hum Fact Comput Syst Proc
Éditeur
Association for Computing Machinery
Langue de publication
English
ISBN-ISSN
9781450368193 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85090186836&doi=10.1145%2f3334480.3375199&partnerID=40&md5=f2282ce427171219f330c582e6d5bee4
DOI
10.1145/3334480.3375199
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