Autor | |
Palabras clave | |
Resumen |
This paper presents a case study using a WebAR-based application for learning intangible cultural heritage. This study highlights the embodied interaction perspective for assisted learning of intangible cultural heritage. A practice-based qualitative analysis contributed to the human-computer interaction and suggests further design methodologies for holistic collaborative design. |
Año de publicación |
2020
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Acta title |
Conf Hum Fact Comput Syst Proc
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Editorial |
Association for Computing Machinery
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Idioma de edición |
English
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ISBN-ISSN |
9781450368193 (ISBN)
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URL |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85090186836&doi=10.1145%2f3334480.3375199&partnerID=40&md5=f2282ce427171219f330c582e6d5bee4
|
DOI |
10.1145/3334480.3375199
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