Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts. Heritage, 3, 1496-1519. https://doi.org/10.3390/heritage3040083 (Original work published dec)
. (2020). Tan, P., Hills, D., Ji, Y., Feng, K., & Machinery, A. C. (2020). Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR. Presentado en. Association for Computing Machinery. https://doi.org/10.1145/3334480.3375199