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Resumen |
This study combines literature research and a questionnaire survey, based on 23 articles and 70 questionnaires, to analyze the current situation of learning engagement among students majoring in educational technology and design a virtual simulation experimental platform structure for the creation of intangible cultural heritage educational films. The experimental platform is based on task-driven teaching methods and adopts the "4+2"model as a framework. It mainly includes four modules: informed service foundation, knowledge technology seeking reality, knowledge art precision, and interest seeking intangible cultural heritage. There are two databases: identity login and score analysis. The experience of this platform can be extended to engineering content teaching, leading the exploration of teaching reform based on practice, centered on innovation, and with engineering as the key, promoting the development of educational modernization. |
Número de páginas |
110-115
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URL |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-105011683298&doi=10.1145%2F3719487.3719517&partnerID=40&md5=d4185d88a98513c4b234b0e0220ffd41
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DOI |
10.1145/3719487.3719517
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