Song, Y., Liu, J., Cao, F., & Hu, H. (2021). A Feasibility Study on the Popularization of Tai Chi with Virtual Reality Technology. 542-545. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/TCS52929.2021.00116
Y. Song J. Liu F. Cao H. HuVirtual reality Intangible cultural heritages Tai chis E-learning Virtual reality technology Personnel training VR Feasibility studies Offline Learning platform Online learning Tai chi promotion Tai Chi promotion Teachers Training time Virtual reality technology
Cui, J., Dong, F., & Zhang, W. (2020). Immersive Virtual Experience Design Research of Jiaoshan Forest of Steles Calligraphy Art. 165-169. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICIDDT52279.2020.00037
J. Cui F. Dong W. ZhangVirtual reality Cultural heritages Virtual museum Cultural transmission Virtual reality technology Immersive Forestry Design research Transmissions Experience design Immersion Forest of stele calligraphy Forest of Steles calligraphy Virtual experience
Selmanovic, E., Rizvic, S., Harvey, C., Boskovic, D., Hulusic, V., Chahin, M., & Sljivo, S. (2020). Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3377143 (Original work published jun)
Elmedin Selmanovic Selma Rizvic Carlo Harvey Dusanka Boskovic Vedad Hulusic Malek Chahin Sanda SljivoIntangible cultural heritages Virtual reality Cultural heritages Intangible cultural heritage Historic preservation Subjective evaluations Interactive Digital Storytelling storytelling Virtual reconstruction Areas of concerns head-mounted display Virtual bridges WEB application
Ning, M., Yue, P., & Leilei, Z. (2020). Shadow play. 367-368. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICVRV51359.2020.00105
M. Ning P. Yue Z. LeileiIntangible cultural heritages Virtual reality Traditional cultures Visualization Information age Animation Han dynasty Chinese traditional culture Electronic information frame-by-frame animation Material cultures Ming Dynasty Motion pictures Shadow play
Cao, L., Xu, W., Li, K., Jin, C., Su, Y., & He, J. (2018). The Design and Implementation of Virtual Roaming in Yunnan Diqing Tibetan traditional Villages. 38. EDP Sciences. https://doi.org/10.1051/e3sconf/20183801055
Lucheng Cao Wu Xu Ke Li Chunjie Jin Ying Su Jin HeIntangible cultural heritages Virtual reality Rural areas Virtual reality technology Design and implementations Development platform Housing Rendering optimizations Traditional dwellings Virtual interactions Visualization modeling
Wu, J., Guo, L., Jiang, J., & Sun, Y. (2021). The Digital Protection and Practice of Intangible Cultural Heritage Crafts in the context of New Technology. 236. EDP Sciences. https://doi.org/10.1051/e3sconf/202123605024
J. Wu L. Guo J. Jiang Y. SunIntangible cultural heritages Traditional crafts Virtual reality Cultural heritages Sustainable development Digital protection Digital technologies Planning Environmental protection Energy resources Bamboo Consumer market Consumer protection Digital programming Methods and process
Soliman, M. (2017). Virtual reality and the islamic water system in Cairo: challenges and methods. Archnet-Ijar International Journal Of Architectural Research, 11, 78-93. https://doi.org/10.26687/archnet-ijar.v11i3.1386 (Original work published nov)
Mohamed SolimanVirtual reality Tangible and intangible heritage Islamic capitals Islamic water systems Muslim rulers River Nile
De Paolis, L. T., Chiarello, S., Gatto, C., Liaci, S., & De Luca, V. (2022). Virtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano. Digital Applications In Archaeology And Cultural Heritage, 27. https://doi.org/10.1016/j.daach.2022.e00238
L.T. De Paolis S. Chiarello C. Gatto S. Liaci V. De Lucacultural heritage Virtual reality intangible heritage User experience 3D modelling
Hiyama, A., Doyama, Y., Miyashita, M., Ebuchi, E., Seki, M., & Hirose, M. (2011). Wearable display system for handing down intangible cultural heritage (Vol. 6774 LNCS). In (Vol. 6774 LNCS). Orlando, FL. https://doi.org/10.1007/978-3-642-22024-1_18
A. Hiyama Y. Doyama M. Miyashita E. Ebuchi M. Seki M. HiroseIntangible cultural heritage Virtual reality Cultural heritages Display devices Tacit knowledge Tacit knowledge Wearable computers Audio information Biological information Digital Archiving Skill transfer Wearable computer Wearable displays
Li, L., Choi, W., Hachimura, K., Yano, K., Nishiura, T., & Tanaka, H. T. (2014). Virtual yamahoko parade experience system with vibration simulation. Ite Transactions On Media Technology And Applications, 2, 248-255. https://doi.org/10.3169/mta.2.248
L. Li W. Choi K. Hachimura K. Yano T. Nishiura H.T. TanakaVirtual reality Digital museum Vibration system Yamahoko Parade