TY - CPAPER KW - Creation of non-heritage science and education film KW - Current situation KW - Design and implementations KW - E-learning KW - Education computing KW - Educational technology KW - Engineering education KW - Experimental platform KW - Historic preservation KW - Human engineering KW - Intangible cultural heritages KW - Learning engagement KW - Literature researches KW - Modernization KW - Questionnaire surveys KW - Simulation platform KW - Teaching KW - Virtual reality KW - Virtual simulation experimental platform KW - Virtual simulations AU - Guilan Zhang AU - Changyuan Cao AB - This study combines literature research and a questionnaire survey, based on 23 articles and 70 questionnaires, to analyze the current situation of learning engagement among students majoring in educational technology and design a virtual simulation experimental platform structure for the creation of intangible cultural heritage educational films. The experimental platform is based on task-driven teaching methods and adopts the "4+2"model as a framework. It mainly includes four modules: informed service foundation, knowledge technology seeking reality, knowledge art precision, and interest seeking intangible cultural heritage. There are two databases: identity login and score analysis. The experience of this platform can be extended to engineering content teaching, leading the exploration of teaching reform based on practice, centered on innovation, and with engineering as the key, promoting the development of educational modernization. DO - 10.1145/3719487.3719517 N1 - Type: Conference paper N2 - This study combines literature research and a questionnaire survey, based on 23 articles and 70 questionnaires, to analyze the current situation of learning engagement among students majoring in educational technology and design a virtual simulation experimental platform structure for the creation of intangible cultural heritage educational films. The experimental platform is based on task-driven teaching methods and adopts the "4+2"model as a framework. It mainly includes four modules: informed service foundation, knowledge technology seeking reality, knowledge art precision, and interest seeking intangible cultural heritage. There are two databases: identity login and score analysis. The experience of this platform can be extended to engineering content teaching, leading the exploration of teaching reform based on practice, centered on innovation, and with engineering as the key, promoting the development of educational modernization. SP - 110 EP - 115 TI - Design and implementation of a virtual simulation experimental platform for the creation of intangible cultural heritage educational films UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-105011683298&doi=10.1145%2F3719487.3719517&partnerID=40&md5=d4185d88a98513c4b234b0e0220ffd41 ER -