Huang, W., Zheng, J., & Chen, W. The Construction of Intelligent Education for Intangible Cultural Heritage into the Classroom (Vol. 88). En (Vol. 88). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-70665-4_127
W. Huang J. Zheng W. ChenArtificial intelligence technologies Channel design Computer aided instruction Ecosystems Education computing Intangible Cultural Heritage into the Classroom Intangible cultural heritage into the classroom Intangible cultural heritages Intelligent education Intelligent educations Knowledge frameworks Learning projects Learning resource Personalized learning Students
Gong, T. Research on the Construction of Intangible Music Database and Its Application in Computer-Aided Education. 38. https://doi.org/10.4018/IRMJ.384307
Tianzhuo GongComputer aided instruction Computer music Computer-aided education Database applications Database construction Database systems E-learning Education computing ITS applications Information management Intangible cultural heritages Interaction mechanisms Learning systems Model of instruction Music database Non-legacy music Standardization of resource Teaching
Tong, Y., Cui, B., & Chen, Y. Research on UI visual design of intangible cultural heritage digital museum based on user experience. 428-431. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICCSE.2018.8468809
Y. Tong B. Cui Y. Chencultural resources Digital technologies Education computing Exhibitions Hierarchy design Intangible cultural heritage Intangible cultural heritages Interaction process Psychological needs User experience Virtual exhibitions Virtual reality Visual hierarchy design
Febriansari, D., Atmojo, I. R. W., Ardiansyah, R., & Januardy, S. NgaBatik: Application Interactive Games to Learn about Design Batik Ngawi Based Android through the Application of STEAM Learning Model. 1842. IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1842/1/012009
D. Febriansari I.R.W. Atmojo R. Ardiansyah S. JanuardyAndroid (operating system) Android smartphone Application programs Cultural heritages Daily activity Education computing Hand held device Information and Communication Technologies Interactive education Interactive games Learning models Learning systems
Huang, W. Integrating Intangible Cultural Heritage into Basic Chinese Language Education via Big Data. 407, 510-516. https://doi.org/10.3233/FAIA250468
Wen HuangBig data Big data technology Chinese language Chinese language teachings cultural resources Data integration Data technologies Education computing Engineering education Engineering research Historic preservation Information dissemination Innovation in chinese language teaching Intangible cultural heritages Language education Personalized learning Social aspects Teaching Teaching methods
Li, J., & Zheng, Z. DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage. 203. https://doi.org/10.1016/j.ijhcs.2025.103579
Jiajia Li Zixia ZhengComputer aided instruction Dian cha ritual E-learning Education computing Game-based Learning Immersive virtual reality Intangible cultural heritages Learning systems Motion capture Performance Tea Teachers Teaching VR systems Virtual reality Virtual tutors Young peoples
Zhang, G., & Cao, C. Design and implementation of a virtual simulation experimental platform for the creation of intangible cultural heritage educational films. 110-115. https://doi.org/10.1145/3719487.3719517
Guilan Zhang Changyuan CaoCreation of non-heritage science and education film Current situation Design and implementations E-learning Education computing Educational technology Engineering education Experimental platform Historic preservation Human engineering Intangible cultural heritages Learning engagement Literature researches Modernization Questionnaire surveys Simulation platform Teaching Virtual reality Virtual simulation experimental platform Virtual simulations
Dong, B., Pan, S., & Fu, R. R. Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3D Technology (Vol. 12770 LNCS). En (Vol. 12770 LNCS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-77599-5_39
B. Dong S. Pan R.R. Fu3D technology Education computing Human computer interaction Human-computer interaction IS problems Intangible cultural heritage Intangible cultural heritages Regional cultures Shanghai style jade sculpture Silicate minerals Simulation platform Simulation teachings Students Teaching platform Teaching process Unity 3d Unity 3d Virtual reality Virtual simulation Virtual simulations
Xu, Z., & Zou, D. (2022). Big Data Analysis Research on the Deep Integration of Intangible Cultural Heritage Inheritance and Art Design Education in Colleges and Universities. Mobile Information Systems, 2022. https://doi.org/10.1155/2022/1172405 (Original work published mar)
Zhimin Xu Daitie ZouArts designs Big data cell proliferation College students Colleges and universities Continuous development Curricula Data integration Deep integrations Design Education Education computing Folk dances Intangible cultural heritages Integration Power Students Traditional cultures
Jia, W., & Zhong, P. (2020). A Visualization Study of Dance Teaching in China Based on the LDA Model and CSSCI Database (1998-2020). 83-94. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICISE51755.2020.00025
W. Jia P. ZhongAbstracting CiteSpace Co-citation networks Discipline constructions Education computing Ethnic Minorities Intangible cultural heritages Knowledge representation LDA model Latent Dirichlet allocation Quality education Research frontiers Sports Statistics Students Visualization Visualization analysis Bibliometrics dance teaching Knowledge graph