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Augmented Reality (AR) is a new technology that enhances the actual world by superimposing computer-generated or extracted real-world sensory data such as images or sound onto it. Incorporating Augmented Reality into Cultural Heritage has a slew of benefits. Safeguarding of Cultural Heritage is vital because it serves as a link between the past and the present. Museums do not engage their audiences, particularly primary school-aged children, and as a result, youngsters show little interest in their cultural history, and museums cannot compete with more technologically advanced and modern kinds of entertainment. The purpose of this study was to spark children s interest in Cultural Heritage as they engage with it. Under the project, a Cultural Heritage game using eight Ovahimba items was developed and tested at a local primary school. Research-by-Design was the primary methodology of this research project.

Año de publicación
2023
Número de páginas
359-361
Acta title
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85174259331&doi=10.1145%2f3573381.3597230&partnerID=40&md5=06d948974a5ad9a642306ddc3240e44b
DOI
10.1145/3573381.3597230
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