Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data
Chen, X., Chen, Z., Xiao, L., & Zhou, M. (2022). A Novel Sentiment Analysis Model of Museum User Experience Evaluation Data Based on Unbalanced Data Analysis Technology. Computational Intelligence And Neuroscience, 2022. https://doi.org/10.1155/2022/2096634 (Original work published apr)
Xiang Chen Zhiwei Chen Lei Xiao Ming ZhouClassification (of information) Cultural heritages Data Analysis Digital museums Digital reconstruction museums sentiment analysis sentiment analysis Support vector Support vector machines Support vectors machine Technology Unbalanced data Unbalanced support User evaluations User experience evaluations Users experiences Vectors Virtual reality Virtual reality article Data Analysis human human experiment information center Inheritance reference value Satisfaction sentiment analysis support vector machine