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Y. Park E. BaeImmersive experiences intangible heritage museums storytelling Visitor engagement
Khan, M., & y, P. de B. (2012). Creating Tangible Cultural Learning Opportunities for Indigenous Dance with Motion Detecting Technologies. 57—+. Rochester, NY. https://doi.org/10.1109/IGIC.2012.6329834
Muqeem Khan Penny yAugmented reality Augmented reality Cultural heritages Cultural learning Dance movement Detecting technology Future generations Gaming technology heritage Knowledge management Knowledge transfer Learning opportunity Motion detecting Technologies Motion sensing Museum Technologie museums Prerecorded video Serious Gaming Serious gaming Social interactions Spoken words Video contents Video reproduction
Salucci, A. (2019). Communication design for the dissemination of scientific knowledge. Languages, tools, technologies, collaborative processes for museum education (Vol. 919). In (Vol. 919). Springer. https://doi.org/10.1007/978-3-319-43735-4_3
A. SalucciAcademic fields Architectural photography Collaborative process Communication and information design Communication products cultural heritage Cultural heritages Curricula Digital environment Digital storage Distributed computer systems E-learning Education through digital media Ephemeral heritage Exploration tools Food products Information design Multimedia representation Museum education and technologies museums Photography REPRESENTATION Scientific communication Scientific experiments Semantic Space Semantics Strategic plan Strategic planning territorial development University of Palermo Visual languages
Salucci, A. (2019). Communication design for the dissemination of scientific knowledge. Languages, tools, technologies, collaborative processes for museum education (Vol. 919). In (Vol. 919). Springer. https://doi.org/10.1007/978-3-319-43735-4_3
A. SalucciAcademic fields Architectural photography Collaborative process Communication and information design Communication products cultural heritage Cultural heritages Curricula Digital environment Digital storage Distributed computer systems E-learning Education through digital media Ephemeral heritage Exploration tools Food products Information design Multimedia representation Museum education and technologies museums Photography REPRESENTATION Scientific communication Scientific experiments Semantic Space Semantics Strategic plan Strategic planning territorial development University of Palermo Visual languages
Kotut, L., Bhatti, N., Saaty, M., Haqq, D., Stelter, T. L., & McCrickard, S. (2020). Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits. Presented at the. Association for Computing Machinery. https://doi.org/10.1145/3313831.3376354
Lindah Kotut Neelma Bhatti Morva Saaty Derek Haqq Timothy Stelter Scott McCrickardCommunity participation Historic preservation Human computer interaction Human computer interaction (HCI) Human engineering Intangible cultural heritages Integrate technologies museums Social challenges Technological solution HCI4D indigenous knowledge Intangible cultural heritage Post-Colonial Computing respectful technology
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data
Chen, X., Chen, Z., Xiao, L., & Zhou, M. (2022). A Novel Sentiment Analysis Model of Museum User Experience Evaluation Data Based on Unbalanced Data Analysis Technology. Computational Intelligence And Neuroscience, 2022. https://doi.org/10.1155/2022/2096634 (Original work published apr)
Xiang Chen Zhiwei Chen Lei Xiao Ming ZhouClassification (of information) Cultural heritages Data Analysis Digital museums Digital reconstruction museums sentiment analysis sentiment analysis Support vector Support vector machines Support vectors machine Technology Unbalanced data Unbalanced support User evaluations User experience evaluations Users experiences Vectors Virtual reality Virtual reality article Data Analysis human human experiment information center Inheritance reference value Satisfaction sentiment analysis support vector machine