Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. Imx 2023 - Proceedings Of The 2023 Acm International Conference On Interactive Media Experiences, pp. 359-361, . https://doi.org/10.1145/3573381.3597230 (Original work published 0 B.C.E.)
K. Peter S. Auala H. Winschiers-Theophiluscultural heritage Intangible cultural heritages Cultural heritages History Design Augmented reality Image enhancement museums Embodied interaction Primary schools Augmented reality Namibia Real-world Computer generated Embodied Interaction OvaHimba Ovahimbum Research-by-design Research-by-Design Sensory data
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. Imx 2023 - Proceedings Of The 2023 Acm International Conference On Interactive Media Experiences, pp. 359-361, . https://doi.org/10.1145/3573381.3597230 (Original work published 0 B.C.E.)
K. Peter S. Auala H. Winschiers-Theophiluscultural heritage Intangible cultural heritages Cultural heritages History Design Augmented reality Image enhancement museums Embodied interaction Primary schools Augmented reality Namibia Real-world Computer generated Embodied Interaction OvaHimba Ovahimbum Research-by-design Research-by-Design Sensory data
Li, X. -Z., & Kang, X. (2023). Intangible Cultural Heritage Based Augmented Reality Mobile Learning: Application Development and Heuristics Evaluation (pp. 26-30, ). https://doi.org/10.1109/ECTIDAMTNCON57770.2023.10139422 (Original work published 0 B.C.E.)
Xin-Zhu Li Xin KangIntangible cultural heritages Augmented reality Human computer interaction Learning systems Cultural Heritage Education E-learning E - learning Application development Heuristic evaluation Mobile Learning Mobile-learning system User testing
Chen, C. -C., Kang, X., Li, X. -Z., & Kang, J. (2023). Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2023.2193513 (Original work published 0 B.C.E.)
C.-C. Chen X. Kang X.-Z. Li J. KangIntangible cultural heritage Intangible cultural heritages Augmented reality Students Augmented reality Digital technologies Human computer interaction Learning experiences Young peoples College students Cultural awareness Design and evaluations Human-computer interaction Heritage education Technology enhanced learning Chinese lantern culture Cultural awareness technology enhanced learning
Chen, C. -C., Kang, X., Li, X. -Z., & Kang, J. (2023). Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2023.2193513 (Original work published 0 B.C.E.)
C.-C. Chen X. Kang X.-Z. Li J. KangIntangible cultural heritage Intangible cultural heritages Augmented reality Students Augmented reality Digital technologies Human computer interaction Learning experiences Young peoples College students Cultural awareness Design and evaluations Human-computer interaction Heritage education Technology enhanced learning Chinese lantern culture Cultural awareness technology enhanced learning
Kim, H., Matuszka, T., Kim, J. -I., Kim, J., & Woo, W. (2017). An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites. 12Th International Conference On Signal Image Technology And Internet-Based Systems, Sitis 2016, pp. 468-475, . Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SITIS.2016.79 (Original work published 0 B.C.E.)
H. Kim T. Matuszka J.-I. Kim J. Kim W. Woocultural heritage Cultural heritages Heritage sites Augmented reality Augmented reality applications Ontology Mobile applications Point of interest semantic web Contextual information Heterogeneous data Simple informations
Medina-Carrion, A., Arias-Espinoza, P., Robles-Bykbaev, V., Robles-Bykbaev, Y., Pesantez-Aviles, F., & Ortega, J. (2018). An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Cañari and Inca cultures in the Ecuadorian context. 2018 Congreso Argentino De Ciencias De La Informatica Y Desarrollos De Investigacion, Cacidi 2018. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CACIDI.2018.8584190 (Original work published 0 B.C.E.)
A. Medina-Carrion P. Arias-Espinoza V. Robles-Bykbaev Y. Robles-Bykbaev F. Pesantez-Aviles J. OrtegaIntangible cultural heritages Augmented reality Natural language processing systems Mobile applications Mobile computing Multimedia materials United Nations educational , Scientific and Cultural Organization Augmented reality (AR) Educational tools Expert System Expert systems Interactive Application Interactive applications Learning progress Natural language processing Natural language processing (NLP)
Partarakis, N., Karuzaki, E., Doulgeraki, P., Meghini, C., Beisswenger, C., Hauser, H., & Zabulis, X. (2021). An approach to enhancing contemporary handmade products with historic narratives. International Journal Of Intangible Heritage, 16(2), 105-121, . https://doi.org/10.35638/ijih.2021.16.2.011 (Original work published 0 B.C.E.)
Nikolaos Partarakis Effie Karuzaki Paraskevi Doulgeraki Carlo Meghini Cynthia Beisswenger Hansgeorg Hauser Xenophon ZabulisAugmented reality contemporary craft products narratives semantic knowledge representation storytelling Traditional crafts
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children's Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences-Basel, 12(3). https://doi.org/10.3390/app12031339 (Original work published undefined)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisIntangible cultural heritage Augmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Participatory design Serious games
Fan, D., Wang, T., Sun, R., Zhang, A., & Wan, L. (2020). Hello, Chinese Ethnic and Folk Dances. 331-333. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICVRV51359.2020.00088
D. Fan T. Wang R. Sun A. Zhang L. WanIntangible cultural heritages Virtual reality Augmented reality Digital storage Visualization Folk dances Motion capture Mobile Augmented Reality Motion capture data Dynamic displays Ethnic and folk dances Interactivity Real motion Spline Curve Virtual character