| Autor | |
| Palabras clave | |
| Resumen |
This paper presents a case study using a WebAR-based application for learning intangible cultural heritage. This study highlights the embodied interaction perspective for assisted learning of intangible cultural heritage. A practice-based qualitative analysis contributed to the human-computer interaction and suggests further design methodologies for holistic collaborative design. |
| Año de publicación |
2020
|
| Acta title |
Conf Hum Fact Comput Syst Proc
|
| Editorial |
Association for Computing Machinery
|
| Idioma de edición |
English
|
| ISBN-ISSN |
9781450368193 (ISBN)
|
| URL | |
| DOI |
10.1145/3334480.3375199
|
| Descargar cita |