Auteur
Mots-clés
Résumé

The purpose of this paper is to explore new perspectives to learning Intangible Cultural Heritage (ICH) through embodied interaction with focus on learning and experience with traditional Cantonese Porcelain crafting. This research developed a WebAR application where various processes are presented through the tangible interaction of virtual porcelain represented by physical objects. The learner is able to directly interact with the plate that bridges the tangible materials and making processes of ICH utilizing WebAR. Empirical studies found that the WebAR and embodied interaction can enhance student s tangible learning experience to transfer knowledge between craftsman and student.

Année de publication
2019
Acta title
SIGGRAPH ASIA Art Gall./Art Pap., SA
Éditeur
Association for Computing Machinery, Inc
Langue de publication
English
ISBN-ISSN
9781450369398 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078123343&doi=10.1145%2f3354918.3361900&partnerID=40&md5=28eaa26fc6cf9d8ff03287d16241007e
DOI
10.1145/3354918.3361900
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