Nombre
Y.
Apellidos
Ji
Lu, Z., Tan, P., Ji, Y., & Ma, X. The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design. 1071-1084. Association for Computing Machinery, Inc. https://doi.org/10.1145/3532106.3533525
Z. Lu P. Tan Y. Ji X. MaBridges Community IS Creative design Cultural preservation Digital fabrication Engaging students Experience and educations Fabrication Historic preservation Intangible cultural heritage Intangible cultural heritages Local community Students Workshop Younger generations Creative design Cultural preservation Workshop
Zhong, S., Tan, P., Fu, T., & Ji, Y. Product design model for e-commerce cantonese porcelain based on user perceptual image in china (Vol. 12183 LNCS). En (Vol. 12183 LNCS). Springer. https://doi.org/10.1007/978-3-030-49065-2_25
S. Zhong P. Tan T. Fu Y. JiAdaptive modeling Cantonese porcelain Design modeling Development model E-commerce Electronic commerce Human computer interaction Intangible cultural heritages Kansei engineering Literature researches Local economy Porcelain Product design Product design model Related products Sales Sales channels User perceptual image
Ji, Y., Zhong, S., Zhang, B., & Sean, C. (2021). Constructing Embodied Interaction of Intangible Cultural Heritage Course through Immersive Virtual Reality. 133-138. Association for Computing Machinery. https://doi.org/10.1145/3490355.3490373
Y. Ji S. Zhong B. Zhang C. SeanCurricula Design specification Digital technologies Embodied interaction Experiential learning High demand Immersive virtual reality Intangible cultural heritage Intangible cultural heritages Learning experiences Learning systems Systematic designs Systematic research Virtual reality
Tan, P., Ji, Y., Hills, D., & Fu, T. (2019). Bridging knowledge between craftsman and learner in chinese intangible cultural heritage through WebAR. Presentado en. Association for Computing Machinery, Inc. https://doi.org/10.1145/3354918.3361900
P. Tan Y. Ji D. Hills T. FuArts computing Cantonese Embodied interaction Empirical studies Intangible cultural heritages Interactive computer graphics Interactive computer systems Learning experiences Making process Physical objects Porcelain Tangible interaction