@inproceedings{3572, keywords = {Arts computing, Cantonese, Embodied interaction, Empirical studies, Intangible cultural heritages, Interactive computer graphics, Interactive computer systems, Learning experiences, Making process, Physical objects, Porcelain, Tangible interaction}, author = {P. Tan and Y. Ji and D. Hills and T. Fu}, title = {Bridging knowledge between craftsman and learner in chinese intangible cultural heritage through WebAR}, abstract = {The purpose of this paper is to explore new perspectives to learning Intangible Cultural Heritage (ICH) through embodied interaction with focus on learning and experience with traditional Cantonese Porcelain crafting. This research developed a WebAR application where various processes are presented through the tangible interaction of virtual porcelain represented by physical objects. The learner is able to directly interact with the plate that bridges the tangible materials and making processes of ICH utilizing WebAR. Empirical studies found that the WebAR and embodied interaction can enhance student s tangible learning experience to transfer knowledge between craftsman and student.}, year = {2019}, booktitle = {SIGGRAPH ASIA Art Gall./Art Pap., SA}, publisher = {Association for Computing Machinery, Inc}, school = {Association for Computing Machinery, Inc}, isbn = {9781450369398 (ISBN)}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078123343&doi=10.1145%2f3354918.3361900&partnerID=40&md5=28eaa26fc6cf9d8ff03287d16241007e}, doi = {10.1145/3354918.3361900}, note = {Journal Abbreviation: SIGGRAPH ASIA Art Gall./Art Pap., SA}, language = {English}, }