Autor
Palabras clave
Resumen

Virtual Reality (VR) offers the potential for more engaging access to Intangible Cultural Heritage. We present the design of a VR system (QiaoLe) in which people can access and learn about traditional Chinese musical instruments. We undertook a user study of QiaoLe (24 participants) comparing three interaction modes. Results suggest that embodied interaction and gamification improved users expe-rience, presence, and enjoyment in QiaoLe, but gamification may distract from rote learning.

Año de publicación
2022
Número de páginas
348-353
Acta title
Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW
Editorial
Institute of Electrical and Electronics Engineers Inc.
Idioma de edición
English
ISBN-ISSN
9781665484022 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129611855&doi=10.1109%2fVRW55335.2022.00080&partnerID=40&md5=3e8c0f710edc38875a109086aee8d4f0
DOI
10.1109/VRW55335.2022.00080
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