@inproceedings{3942, keywords = {Empirical studies, Gamification, Human-centered computing, Information systems, Information systems application, Information use, Interaction design, MultiMedia Information Systems, Music, Musical instruments, System information, User interfaces, Virtual reality}, author = {Jiali Zhang and Nick Bryan-Kinns and IEEE Soc}, title = {QiaoLe: Accessing Traditional Chinese Musical Instruments in VR}, abstract = {Virtual Reality (VR) offers the potential for more engaging access to Intangible Cultural Heritage. We present the design of a VR system (QiaoLe) in which people can access and learn about traditional Chinese musical instruments. We undertook a user study of QiaoLe (24 participants) comparing three interaction modes. Results suggest that embodied interaction and gamification improved users expe-rience, presence, and enjoyment in QiaoLe, but gamification may distract from rote learning.}, year = {2022}, booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW}, pages = {348-353}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, school = {Institute of Electrical and Electronics Engineers Inc.}, isbn = {9781665484022 (ISBN)}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129611855&doi=10.1109%2fVRW55335.2022.00080&partnerID=40&md5=3e8c0f710edc38875a109086aee8d4f0}, doi = {10.1109/VRW55335.2022.00080}, note = {Journal Abbreviation: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW}, language = {English}, }