Markovic, L., & Sofronijevic, A. (2015). Building a Gamified System for Caputring MOOC Related Data: Smart City Learning Community as its Most Precious Source of Intangible Cultural Heritage. 175-182. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/Culture.and.Computing.2015.45
Ljiljana Markovic Adam SofronijevicEducation Gamification Intangible cultural heritages learning community Learning systems MOOC Problem solving Smart cities Teaching Gamification Intangible cultural heritage learning community Smart City
Markovic, L., & Sofronijevic, A. (2015). Building a Gamified System for Caputring MOOC Related Data: Smart City Learning Community as its Most Precious Source of Intangible Cultural Heritage. 175-182. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/Culture.and.Computing.2015.45
Ljiljana Markovic Adam SofronijevicEducation Gamification Intangible cultural heritages learning community Learning systems MOOC Problem solving Smart cities Teaching Gamification Intangible cultural heritage learning community Smart City
Boboc, R. G., Bautu, E., Girbacia, F., Popovici, N., & Popovici, D. -M. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences, 12. https://doi.org/10.3390/app12199859 (Original work published oct)
Razvan Boboc Elena Bautu Florin Girbacia Norina Popovici Dorin-Mircea PopoviciDigital heritage Education Gamification Intangible cultural heritage Survey Tourism User experience virtual museums