TY - CPAPER KW - Empirical studies KW - Gamification KW - Human-centered computing KW - Information systems KW - Information systems application KW - Information use KW - Interaction design KW - MultiMedia Information Systems KW - Music KW - Musical instruments KW - System information KW - User interfaces KW - Virtual reality AU - Jiali Zhang AU - Nick Bryan-Kinns AU - IEEE Soc AB - Virtual Reality (VR) offers the potential for more engaging access to Intangible Cultural Heritage. We present the design of a VR system (QiaoLe) in which people can access and learn about traditional Chinese musical instruments. We undertook a user study of QiaoLe (24 participants) comparing three interaction modes. Results suggest that embodied interaction and gamification improved users expe-rience, presence, and enjoyment in QiaoLe, but gamification may distract from rote learning. C2 - Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW DO - 10.1109/VRW55335.2022.00080 LA - English N1 - Journal Abbreviation: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW N2 - Virtual Reality (VR) offers the potential for more engaging access to Intangible Cultural Heritage. We present the design of a VR system (QiaoLe) in which people can access and learn about traditional Chinese musical instruments. We undertook a user study of QiaoLe (24 participants) comparing three interaction modes. Results suggest that embodied interaction and gamification improved users expe-rience, presence, and enjoyment in QiaoLe, but gamification may distract from rote learning. PB - Institute of Electrical and Electronics Engineers Inc. PY - 2022 SN - 9781665484022 (ISBN) SP - 348 EP - 353 TI - QiaoLe: Accessing Traditional Chinese Musical Instruments in VR UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129611855&doi=10.1109%2fVRW55335.2022.00080&partnerID=40&md5=3e8c0f710edc38875a109086aee8d4f0 ER -