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Resumen

The Qiang is an ancient minority in western China. However, the number of people who can speak the Qiang language is decreasing due to a lack of written text. Although the protection of intangible cultural heritage has been widely discussed, there is still a dearth of interactive design for the Qiang people s language and culture. This research aims to determine the efficacy of tangible interactive games to encourage Qiang people s interest in learning the Qiang language and increase their cultural awareness. To better understand the current state and challenges of Qiang language and culture, we conducted a three-day field investigation in the Qiang villages. Based on the field study s key findings, we created "WhiteStone,"a tangible interactive projection device based on the heroic epic of Qiang. This poster examines the design opportunities for tangible interactive games to revitalize the Qiang language and culture.

Acta title
Spec. Interest Group Comput. Graph. Interact. Tech. Conf. Posters, SIGGRAPH
Editorial
Association for Computing Machinery, Inc
ISBN-ISSN
9781450383714 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85112728010&doi=10.1145%2f3450618.3469159&partnerID=40&md5=fd1351df9927fc48b7ae655fda84ea0c
DOI
10.1145/3450618.3469159
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