Chen, C. -C., Kang, X., Li, X. -Z., & Kang, J. (2023). Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2023.2193513 (Original work published 0 B.C.E.)
C.-C. Chen X. Kang X.-Z. Li J. KangIntangible cultural heritage Intangible cultural heritages Augmented reality Students Augmented reality Digital technologies Human computer interaction Learning experiences Young peoples College students Cultural awareness Design and evaluations Human-computer interaction Heritage education Technology enhanced learning Chinese lantern culture Cultural awareness technology enhanced learning
Chen, C. -C., Kang, X., Li, X. -Z., & Kang, J. (2023). Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2023.2193513 (Original work published 0 B.C.E.)
C.-C. Chen X. Kang X.-Z. Li J. KangIntangible cultural heritage Intangible cultural heritages Augmented reality Students Augmented reality Digital technologies Human computer interaction Learning experiences Young peoples College students Cultural awareness Design and evaluations Human-computer interaction Heritage education Technology enhanced learning Chinese lantern culture Cultural awareness technology enhanced learning
Xu, R., Wu, L., & Wu, Q. (2021). WhiteStone: A Tangible interactive device for revitalizing Qiang language and culture. Presentado en. Association for Computing Machinery, Inc. https://doi.org/10.1145/3450618.3469159
Rao Xu Lingze Wu Qin Wucultural heritage Intangible cultural heritages Interactive computer graphics Computers Chinese culture ancient myths and stories Computer science Cultural awareness Field investigation Interactive design Interactive games Interactive projection Number of peoples Qiang people Tangible interaction Western China
Tu, J. -B., & Zhou, M. -H. (2014). Heritage tourism development of the new situation intangible sports. 2, 1069-1072. Hong Kong: shers. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84896681159&partnerID=40&md5=5426e899e17e6061ea37708cbae99cf4
J.-B. Tu M.-H. ZhouIntangible cultural heritage Intangible cultural heritages Engineering education Statistics Heritage tourisms Sports Economic development Sports cultures Intelligent computing Education Cultural awareness Development and utilizations International Papers Sports Tourism project Travel