02036nas a2200337 4500000000100000008004100001260004500042653002000087653002100107653001400128653002300142653002400165653003400189653003400223653002300257653002200280653002700302653002200329653001700351653001800368653003000386653002200416653002500438100001100463700001400474700001100488245009000499856014800589520093600737020002501673 d bAssociation for Computing Machinery, Inc10aChinese culture10aComputer science10aComputers10aCultural awareness10aField investigation10aIntangible cultural heritages10aInteractive computer graphics10aInteractive design10aInteractive games10aInteractive projection10aNumber of peoples10aQiang people10aWestern China10aancient myths and stories10acultural heritage10aTangible interaction1 aRao Xu1 aLingze Wu1 aQin Wu00aWhiteStone: A Tangible interactive device for revitalizing Qiang language and culture uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85112728010&doi=10.1145%2f3450618.3469159&partnerID=40&md5=fd1351df9927fc48b7ae655fda84ea0c3 aThe Qiang is an ancient minority in western China. However, the number of people who can speak the Qiang language is decreasing due to a lack of written text. Although the protection of intangible cultural heritage has been widely discussed, there is still a dearth of interactive design for the Qiang people s language and culture. This research aims to determine the efficacy of tangible interactive games to encourage Qiang people s interest in learning the Qiang language and increase their cultural awareness. To better understand the current state and challenges of Qiang language and culture, we conducted a three-day field investigation in the Qiang villages. Based on the field study s key findings, we created "WhiteStone,"a tangible interactive projection device based on the heroic epic of Qiang. This poster examines the design opportunities for tangible interactive games to revitalize the Qiang language and culture. a9781450383714 (ISBN)