Auteur | |
Mots-clés |
|
Résumé |
Recently, several educational game platforms have been proposed in the literature for choreographic training. However, their main limitation is that they fail to provide a quantitative assessment framework of a performing choreography against a groundtruth one. In this paper, we address this issue by proposing a machine learning framework exploiting deep learning paradigms. In particular, we introduce a long short-term memory network with the main capability of analyzing 3D captured skeleton feature joints of a dancer into predefined choreographic postures. This pose identification procedure is capable of providing a detailed (fine) evaluation score of a performing dance. In addition, the paper proposes a choreographic summarization architecture based on sparse modeling representative selection (SMRS) in order to abstractly represent the performing choreography through a set of key choreographic primitives. We have modified the SMRS algorithm in a way to extract hierarchies of key representatives. Choreographic summarization provides an efficient tool for a coarse quantitative evaluation of a dance. Moreover, hierarchical representation scheme allows for a scalable assessment of a choreography. The serious game platform supports advanced visualization toolkits using Labanotation in order to deliver the performing sequence in a formal documentation. |
Année de publication |
2021
|
Journal |
Visual Computer
|
Volume |
37
|
Nombre |
1
|
Nombre de pages |
47-62
|
Publisher: Springer Science and Business Media Deutschland GmbH
|
|
Date de publication |
jan
|
Langue de publication |
English
|
ISSN Number |
01782789 (ISSN)
|
URL |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85071584006&doi=10.1007%2fs00371-019-01741-3&partnerID=40&md5=3faead0ee88451ef6fe0c3d682443607
|
DOI |
10.1007/s00371-019-01741-3
|
Download citation |