Khan, M. (2015). Archive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH). 197-198. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419490
Muqeem KhanArts computing Digital intangible heritage Digital documentation Motion capture Motion sensing Public engagement Serious games Serious games traditional knowledge traditional knowledge User interaction Virtual reality Virtual reality
Khan, M. (2015). Archive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH). 197-198. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419490
Muqeem KhanArts computing Digital intangible heritage Digital documentation Motion capture Motion sensing Public engagement Serious games Serious games traditional knowledge traditional knowledge User interaction Virtual reality Virtual reality
Grammatikopoulou, A., Laraba, S., Sahbenderoglu, O., Dimitropoulos, K., Douka, S., & Grammalidis, N. (2019). An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education. Journal Of Computers In Education, 6, 417-450. https://doi.org/10.1007/s40692-018-0115-z (Original work published sep)
A. Grammatikopoulou S. Laraba O. Sahbenderoglu K. Dimitropoulos S. Douka N. GrammalidisAdaptive framework Exergames Intangible cultural heritage education Sensorimotor learning Serious games
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children s Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences, 12. https://doi.org/10.3390/app12031339 (Original work published feb)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisAugmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Intangible cultural heritage Participatory design Serious games
Kara, N. A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2022.2125627
Nuri KaraCultural heritages European Countries Game design Gameplay Intangible cultural heritages Learning experiences Learning systems Mixed method Post test Serious games Student learning Students Testing University students