Wu, J., Zhao, J., Xue, D., Zhao, Y., Jia, X., & Chen, T. (2018). Serious Game for Spring Festival Culture in Beijing. 447-450. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2018.8810062
Jiao Wu Jiaxiang Zhao Dongyue Xue Yuke Zhao Xiaoshuang Jia Ting ChenIntangible cultural heritages Serious games Culture State of the art Beijing Design Process Cell culture Information gathering Role-playing game Serious games Specific areas spring festival
Wu, J., Zhao, J., Xue, D., Zhao, Y., Jia, X., & Chen, T. (2018). Serious Game for Spring Festival Culture in Beijing. 447-450. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2018.8810062
Jiao Wu Jiaxiang Zhao Dongyue Xue Yuke Zhao Xiaoshuang Jia Ting ChenIntangible cultural heritages Serious games Culture State of the art Beijing Design Process Cell culture Information gathering Role-playing game Serious games Specific areas spring festival
Isa, W. M. W., Zin, N. A. M., Rosdi, F., & Sarim, H. M. (2019). Serious Game Design for Terengganu Brassware Craft Heritage. 13-17. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/GAME47560.2019.8980774
Wan Isa Nor Zin Fadhilah Rosdi Hafiz Sarim IEEEIntangible cultural heritages cultural heritage Cultural heritages Intangible cultural heritage Historic preservation Younger generations Serious games Serious games Character designs Game design document Game interface designs Low fidelities Tangible cultural heritage Testing phase
Isa, W. M. W., Zin, N. A. M., Rosdi, F., & Sarim, H. M. (2019). Serious Game Design for Terengganu Brassware Craft Heritage. 13-17. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/GAME47560.2019.8980774
Wan Isa Nor Zin Fadhilah Rosdi Hafiz Sarim IEEEIntangible cultural heritages cultural heritage Cultural heritages Intangible cultural heritage Historic preservation Younger generations Serious games Serious games Character designs Game design document Game interface designs Low fidelities Tangible cultural heritage Testing phase
Dagnino, F. M., Pozzi, F., Cozzani, G., & Bernava, L. (2017). Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style. 5, 429-435. SciTePress. https://doi.org/10.5220/0006347004290435
Francesca Dagnino Francesca Pozzi Giacomo Cozzani Luca BernavaIntangible cultural heritages Intangible cultural heritage (ICH) Serious games Computer graphics Computer Vision Game-based Learning Innovation Adventure games Comprehensive integrations Cultural heritage field Game based learning School education Teaching and learning
Grammatikopoulou, A., Laraba, S., Sahbenderoglu, O., Dimitropoulos, K., Douka, S., & Grammalidis, N. (2019). An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education. Journal Of Computers In Education, 6(3), 417-450, . https://doi.org/10.1007/s40692-018-0115-z (Original work published undefined)
A. Grammatikopoulou S. Laraba O. Sahbenderoglu K. Dimitropoulos S. Douka N. GrammalidisSerious games Intangible cultural heritage education Adaptive framework Exergames Sensorimotor learning
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children's Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences-Basel, 12(3). https://doi.org/10.3390/app12031339 (Original work published undefined)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisIntangible cultural heritage Augmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Participatory design Serious games
Dagnino, F. M., Pozzi, F., Grammalidis, N., Dimitropoulos, K., Tsalakanidou, F., & Yilmaz, E. (2015). Designing Serious Games for ICH Education. 615-618. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419581
Francesca Dagnino Francesca Pozzi Nikos Grammalidis Kosmas Dimitropoulos Filareti Tsalakanidou Erdal YilmazIntangible cultural heritages Serious games Serious Games Software design Intangible cultural heritage (ICH) Innovation Collaborative research projects Game development Game-like applications Multi-disciplinary teams Specific learning