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Delas Santano Harold ThwaitesAugmented reality Production designs Research papers Subject matters Augmented reality Culture and heritage intangible heritage storytelling Transmedia
Ntagiantas, A., Manousos, D., Konstantakis, M., Aliprantis, J., & Caridakis, G. (2021). Augmented Reality children s book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark. 1-4. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SMAP53521.2021.9610762
Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences
Ntagiantas, A., Manousos, D., Konstantakis, M., Aliprantis, J., & Caridakis, G. (2021). Augmented Reality children s book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark. 1-4. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SMAP53521.2021.9610762
Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences
Cai, D., & Huai, Y. (2018). Application of interactive forestry science popularisation based on enhanced experience. Ippta: Quarterly Journal Of Indian Pulp And Paper Technical Association, 30, 190-196. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85057204231&partnerID=40&md5=e30fbe3affdff7452b7e7a36286ae067
D. Cai Y. HuaiApplication Art of Flower Arrangement Augmented reality Chinese Dimensions Displaying Enhanced Experience Forestry Forestry Science Popularisation Forestry science Image enhancement Interactive applications Interactive applications Research Science Technology Three Dimensional Images Three dimensional computer graphics Three dimensional images timber
Kim, H., Matuszka, T., Kim, J. -I., Kim, J., & Woo, W. (2017). An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites. 468-475. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SITIS.2016.79
H. Kim T. Matuszka J.-I. Kim J. Kim W. WooAugmented reality Augmented reality applications Contextual information cultural heritage Cultural heritages Heritage sites Heterogeneous data Mobile applications Ontology Point of interest semantic web Simple informations
Medina-Carrion, A., Arias-Espinoza, P., Robles-Bykbaev, V., Robles-Bykbaev, Y., Pesantez-Aviles, F., & Ortega, J. (2018). An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Cañari and Inca cultures in the Ecuadorian context. Presentado en. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CACIDI.2018.8584190
A. Medina-Carrion P. Arias-Espinoza V. Robles-Bykbaev Y. Robles-Bykbaev F. Pesantez-Aviles J. OrtegaAugmented reality Augmented reality (AR) Educational tools Expert System Expert systems Intangible cultural heritages Interactive Application Interactive applications Learning progress Mobile applications Mobile computing Multimedia materials Natural language processing Natural language processing (NLP) Natural language processing systems United Nations educational Scientific and Cultural Organization
Partarakis, N., Karuzaki, E., Doulgeraki, P., Meghini, C., Beisswenger, C., Hauser, H., & Zabulis, X. (2021). An approach to enhancing contemporary handmade products with historic narratives. International Journal Of Intangible Heritage, 16, 105-121. https://doi.org/10.35638/ijih.2021.16.2.011
Nikolaos Partarakis Effie Karuzaki Paraskevi Doulgeraki Carlo Meghini Cynthia Beisswenger Hansgeorg Hauser Xenophon ZabulisAugmented reality contemporary craft products narratives semantic knowledge representation storytelling Traditional crafts
Galani, S., & Vosinakis, S. (2024). An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale models. Personal And Ubiquitous Computing. https://doi.org/10.1007/s00779-024-01792-x
Sophie Galani Spyros VosinakisArchitectural heritage architecture Augmented reality Character models Digital characters Digital world Digitisation Historic preservation Human computer interaction Intangible cultural heritages Learning systems Leather Mobile Augmented Reality Physical scale modeling Scale-model Users experiences
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children s Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences, 12. https://doi.org/10.3390/app12031339 (Original work published feb)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisAugmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Intangible cultural heritage Participatory design Serious games
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data