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X. Zhang H. Liu S. WangAugmented reality Augmented reality technology Comparative studies Digital protection Digital publishing Intangible cultural heritage Intangible cultural heritages Multi-Platform Display Technology transfer Three dimensional computer graphics Three-dimensional model Traditional cultures VR\&AR Virtual reality Virtual reality technology
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Khan, M., & y, P. de B. (2012). Creating Tangible Cultural Learning Opportunities for Indigenous Dance with Motion Detecting Technologies. 57—+. Rochester, NY. https://doi.org/10.1109/IGIC.2012.6329834
Muqeem Khan Penny yAugmented reality Augmented reality Cultural heritages Cultural learning Dance movement Detecting technology Future generations Gaming technology heritage Knowledge management Knowledge transfer Learning opportunity Motion detecting Technologies Motion sensing Museum Technologie museums Prerecorded video Serious Gaming Serious gaming Social interactions Spoken words Video contents Video reproduction
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Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences
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E.M. Espinoza MéndezAugmented reality Augmented reality Bibliographic references Bibliographic retrieval systems Constructionism Educational resource Free software Game Human computer interaction Learning by doing Learning process Learning systems museum Non-formal learning Pedagogy Primary school children Research and development pre-Columbian cultures
Espinoza Méndez, E. M. (2020). Augmented Reality as an Educational Resource Applied to the Teaching of Pre-Columbian Cultures Settled in the Pumapungo Archaeological Park (Vol. 1294). En (Vol. 1294). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-60703-6_46
E.M. Espinoza MéndezAugmented reality Augmented reality Bibliographic references Bibliographic retrieval systems Constructionism Educational resource Free software Game Human computer interaction Learning by doing Learning process Learning systems museum Non-formal learning Pedagogy Primary school children Research and development pre-Columbian cultures