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E.M. Espinoza MéndezAugmented reality Augmented reality Bibliographic references Bibliographic retrieval systems Constructionism Educational resource Free software Game Human computer interaction Learning by doing Learning process Learning systems museum Non-formal learning Pedagogy Primary school children Research and development pre-Columbian cultures
Espinoza Méndez, E. M. (2020). Augmented Reality as an Educational Resource Applied to the Teaching of Pre-Columbian Cultures Settled in the Pumapungo Archaeological Park (Vol. 1294). In (Vol. 1294). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-60703-6_46
E.M. Espinoza MéndezAugmented reality Augmented reality Bibliographic references Bibliographic retrieval systems Constructionism Educational resource Free software Game Human computer interaction Learning by doing Learning process Learning systems museum Non-formal learning Pedagogy Primary school children Research and development pre-Columbian cultures
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Delas Santano Harold ThwaitesAugmented reality Production designs Research papers Subject matters Augmented reality Culture and heritage intangible heritage storytelling Transmedia
Cai, D., & Huai, Y. (2018). Application of interactive forestry science popularisation based on enhanced experience. Ippta: Quarterly Journal Of Indian Pulp And Paper Technical Association, 30, 190-196. Consulté de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85057204231&partnerID=40&md5=e30fbe3affdff7452b7e7a36286ae067
D. Cai Y. HuaiApplication Art of Flower Arrangement Augmented reality Chinese Dimensions Displaying Enhanced Experience Forestry Forestry Science Popularisation Forestry science Image enhancement Interactive applications Interactive applications Research Science Technology Three Dimensional Images Three dimensional computer graphics Three dimensional images timber
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H. Kim T. Matuszka J.-I. Kim J. Kim W. WooAugmented reality Augmented reality applications Contextual information cultural heritage Cultural heritages Heritage sites Heterogeneous data Mobile applications Ontology Point of interest semantic web Simple informations
Medina-Carrion, A., Arias-Espinoza, P., Robles-Bykbaev, V., Robles-Bykbaev, Y., Pesantez-Aviles, F., & Ortega, J. (2018). An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Cañari and Inca cultures in the Ecuadorian context. Présenté à. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CACIDI.2018.8584190
A. Medina-Carrion P. Arias-Espinoza V. Robles-Bykbaev Y. Robles-Bykbaev F. Pesantez-Aviles J. OrtegaAugmented reality Augmented reality (AR) Educational tools Expert System Expert systems Intangible cultural heritages Interactive Application Interactive applications Learning progress Mobile applications Mobile computing Multimedia materials Natural language processing Natural language processing (NLP) Natural language processing systems United Nations educational Scientific and Cultural Organization
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Nikolaos Partarakis Effie Karuzaki Paraskevi Doulgeraki Carlo Meghini Cynthia Beisswenger Hansgeorg Hauser Xenophon ZabulisAugmented reality contemporary craft products narratives semantic knowledge representation storytelling Traditional crafts
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Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisAugmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Intangible cultural heritage Participatory design Serious games
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data