Prénom
Muqeem
Nom
Khan
Khan, M., & y, P. de B. Technology Intervention for the Preservation of Intangible Cultural Heritage (ICH) (Vol. 3). In (Vol. 3). IGI Global. https://doi.org/10.4018/978-1-4666-6543-9.ch087
Muqeem Khan Penny y
Khan, M. Reformulating The Repository, Digital Intangible Heritage, Empathic Design And Greek/Unani Medicinal Practices. 487-488. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419561
Muqeem KhanClassification (of information) Design Diagnosis Digital intangible heritage Empathic designs Intangible cultural heritage Intangible cultural heritages Metadata Multimedia systems User-centric designs Websites cultural/indigenous knowledge empathic design user-centric design
Khan, M. Muse: Understanding Traditional Dances. 173-174. IEEE Computer Society. https://doi.org/10.1109/VR.2014.6802107
Muqeem KhanAugmented reality Augmented reality Cell culture Cultural Dances Cultural Studies Cultural studies Culture Digital humanities Digital humanities heritage Intangible cultural heritage Intangible cultural heritages Motion sensing Motion sensing museums virtual museums Virtual reality Virtual museum Virtual reality
y, P. de B., Birt, J., & Khan, M. Glide: towards an intelligent kinesthetic learning space for teaching dance. 81-82. EUROSIS. Consulté de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84898977126&partnerID=40&md5=0ff9fd8e9f32afebe0f0518b200d4ee4
Penny y James Birt Muqeem KhanArtificial intelligence Artificial intelligence Computer aided instruction dance Historic preservation Intangible cultural heritages Intelligent learning environments Learning Modal analysis Motion capture Motion-Capture Student s performance Students Teaching Virtual instructors
Khan, M., & y, P. de B. (2012). Creating Tangible Cultural Learning Opportunities for Indigenous Dance with Motion Detecting Technologies. 57—+. Rochester, NY. https://doi.org/10.1109/IGIC.2012.6329834
Muqeem Khan Penny yAugmented reality Augmented reality Cultural heritages Cultural learning Dance movement Detecting technology Future generations Gaming technology heritage Knowledge management Knowledge transfer Learning opportunity Motion detecting Technologies Motion sensing Museum Technologie museums Prerecorded video Serious Gaming Serious gaming Social interactions Spoken words Video contents Video reproduction
Khan, M. (2015). Archive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH). 197-198. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419490
Muqeem KhanArts computing Digital intangible heritage Digital documentation Motion capture Motion sensing Public engagement Serious games Serious games traditional knowledge traditional knowledge User interaction Virtual reality Virtual reality
Khan, M. (2015). A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine. 397-400.
Muqeem Khan