Nombre
Muqeem
Apellidos
Khan
Khan, M., & y, P. de B. (2012). Creating Tangible Cultural Learning Opportunities for Indigenous Dance with Motion Detecting Technologies. 57—+. Rochester, NY. https://doi.org/10.1109/IGIC.2012.6329834
Muqeem Khan Penny yAugmented reality Augmented reality Cultural heritages Cultural learning Dance movement Detecting technology Future generations Gaming technology heritage Knowledge management Knowledge transfer Learning opportunity Motion detecting Technologies Motion sensing Museum Technologie museums Prerecorded video Serious Gaming Serious gaming Social interactions Spoken words Video contents Video reproduction
Khan, M. (2015). Archive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH). 197-198. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419490
Muqeem KhanArts computing Digital intangible heritage Digital documentation Motion capture Motion sensing Public engagement Serious games Serious games traditional knowledge traditional knowledge User interaction Virtual reality Virtual reality
Khan, M. (2015). A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine. 397-400.
Muqeem Khan