Egilea
Hitz-gakoak
Abstract

With the strengthening of the globalization trend and the acceleration of the modernization process, people tend to think that traditional techniques and traditional culture are unable to integrate into social development, young people cannot recognize the intangible cultural heritage and the survival of traditional skills has been more and more impacted. In recent years, the rapid development of VR technology breaks the limitations of time and space due to its high digital accuracy, people can experience the charm of traditional culture more intuitively and solve the problem of people’s identification of intangible cultural heritage. In this paper, we first use SolidWorks to model the tools needed for forging swords, and optimize the model to create the interactive three-dimensional scene under streaming media; then we store environmental information and models in the database, we can experience the traditional forging sword process personally by wearable devices, such as data gloves which can recognize people’s action; finally, we use JavaScript technology as the core to develop PC-based and mobile-based clients, so that people can experience the process of forging the sword online. By researching and digitally protecting the forging skills of the sword, we will provide reference for the development and protection of other ethnic minority special techniques.

Título de la serie
International Conference on Mechatronics and Intelligent Robotics, ICMIR 2018
Volume
856
Publisher
Springer Verlag
ISBN-ISSN
21945357 (ISSN); 9783030002138 (ISBN)
URL
DOI
10.1007/978-3-030-00214-5_32
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