Egilea | |
Hitz-gakoak |
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Abstract |
Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users interactivity. ML provides intelligent scoring and monitoring capabilities of the user s progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less sensitive to skeleton errors, occurring using low-cost sensors, such as Kinect, while simultaneously handling the high amount of detail when using RGB visual information. |
Volume |
40
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Zenbakia |
4
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Number of Pages |
26-38
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Publisher: IEEE Computer Society
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ISSN Number |
02721716 (ISSN)
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URL |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85084052185&doi=10.1109%2fMCG.2020.2985035&partnerID=40&md5=b5bfb5879e8524910a8ae112d1fe5daf
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DOI |
10.1109/MCG.2020.2985035
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