Parker, M., & Spennemann, D. H. R. Stille Nacht: COVID and the Ghost of Christmas 2020. 4, 3081-3097. https://doi.org/10.3390/heritage4040172
Murray Parker Dirk SpennemannCOVID‐19 German Christmas markets intangible heritage Multisensory interactions Virtual reality
Aygen, F. Z., & Davis, L. N. Special section preface: Digital heritage knowledge platforms. 11, ii—iii. https://doi.org/10.4995/var.2020.13002
F.Z. Aygen L.N. DavisConservation cultural heritage Digital heritage Digital platforms GLAM Virtual reality
Gaugne, R., Barreau, J. -B., Duc-Martin, P., Esnault, E., & Gouranton, V. Sport heritage in VR: Real tennis case study. 3. https://doi.org/10.3389/frvir.2022.922415
R. Gaugne J.-B. Barreau P. Duc-Martin E. Esnault V. GourantonIntangible heritage and popular culture intangible heritage virtual reconstruction method real tennis sport heritage Virtual reality
Zhang, X. Skill motion recognition and digital modeling of intangible cultural heritage for smart cities based on computer vision. 13682. https://doi.org/10.1117/12.3073363
Xiwen ZhangComputer Vision Convolution Convolutional networks Convolutional neural networks Cultural preservation Digital modeling Graph Convolutional Network Graphic methods Historic preservation Human pose estimations Image segmentation Intangible cultural heritages Interactive computer graphics Motion estimation Motion recognition Pattern recognition systems Recognition models Simulation platform Skill motion recognition Smart City Urban cultural intelligence Virtual reality
Ning, M., Yue, P., & Leilei, Z. Shadow play. 367-368. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICVRV51359.2020.00105
M. Ning P. Yue Z. LeileiAnimation Chinese traditional culture Electronic information Han dynasty Information age Intangible cultural heritages Material cultures Ming Dynasty Motion pictures Shadow play Traditional cultures Virtual reality Visualization frame-by-frame animation
Wu, X., Ying, S., Chunjie, J., Lei, W., & Jin, H. Research on the new way of digital protection and inheritance of the Dai paper-cut. 2017-January, 299-302. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CIAPP.2017.8167226
X. Wu S. Ying J. Chunjie W. Lei H. JinArtificial intelligence Artistic designs Computer aided design Computer-aided design software Dai paper-cut art database Database systems Digital museums Digital platform Digital platforms Digital protection Display devices Intangible cultural heritages Paper-Cut Utilization of resources Virtual reality
Tan, Y. -T., Zhou, X. -F., Kong, L. -Z., Wang, X. -C., Wu, Z. -K., Shui, W. -Y., et al. Research on Puppet Animation Controlled by Electromyography (EMG) in Virtual Reality Environment. 30, 2964-2985. https://doi.org/10.13328/j.cnki.jos.005786
Y.-T. Tan X.-F. Zhou L.-Z. Kong X.-C. Wang Z.-K. Wu W.-Y. Shui Y. Fu M.-Q. Zhou V. Korkhov L.P. GasparyAnimation Biomedical signal processing Correlation between features discriminant analysis EMG signal processing Frequency domain analysis Gesture recognition Intangible cultural heritages LDA (linear discriminant analysis) Linear discriminant analysis Low pass filters MYO armband Multi-class support vector machines SVM (support vector machine) SVM(support vector machine) Support vector machines Vectors Virtual reality Virtual-reality environment
Lu, W., Wang, M., & Chen, H. Research on Intangible Cultural Heritage Protection Based on Augmented Reality Technology. 1574. Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1574/1/012026
W. Lu M. Wang H. ChenAugmented reality Augmented reality Augmented reality technology Computer networks Data informations Human being Intangible cultural heritage Intangible cultural heritage protections Microcomputers Network computers Physical objects Protection Sensory experiences Virtual reality Virtual worlds network computer equipment and scientific technology
Dan, L., & Baichen, L. Research on Innovative Design of Digital Interactive Platform of Paper Engraving Process Based on Virtual Reality. 242-245. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICIDDT52279.2020.00051
L. Dan L. BaichenDesign Digital interactions Display platform Engraving process Information society Innovative design Intangible cultural heritages Interactive display Interactive platform Paper Paper engraving Process-based Virtual reality Virtual reality digital interaction Innovative design paper engraving
Dan, L., & Baichen, L. Research on Innovative Design of Digital Interactive Platform of Paper Engraving Process Based on Virtual Reality. 242-245. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICIDDT52279.2020.00051
L. Dan L. BaichenDesign Digital interactions Display platform Engraving process Information society Innovative design Intangible cultural heritages Interactive display Interactive platform Paper Paper engraving Process-based Virtual reality Virtual reality digital interaction Innovative design paper engraving