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Nikolaos Partarakis Xenophon Zabulis Antonis Chatziantoniou Nikolaos Patsiouras Ilia Adamicultural heritage Intangible cultural heritage Traditional crafts Virtual reality Computer Vision Motion capture Motion retargeting Motion segmentation
Yu, D. (2018). Analysis of rural culture construction and innovation based on integration of digital media technology and paper material. Paper Asia, 1(9), 122-125, . Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85061738376&partnerID=40&md5=db7a0c444fc59962a0fda02302297781 (Original work published 0 B.C.E.)
D. YuIntangible cultural heritages Virtual reality Digital technology Records Technology Digital storage Digital technologies Rural areas Cultural transmission Virtual reality technology Digital media technologies Integration Agriculture Carrier communication Paper construction Rural culture Media Innovation Multimedia Paper material Paper materials Urban planning Urban-rural integration Urban-rural integrations
Yang, C., Han, F., Wu, H., & Chen, Z. (2019). Heritage Landscape Information Model (HLIM): Towards a Contextualised Framework for Digital Landscape Conservation in China. 10704 LNCS, 1221-1227. Springer Verlag. https://doi.org/10.1007/978-3-319-73603-7_39
Chen Yang Feng Han Hangbin Wu Zhuo ChenVirtual reality Historic preservation Conservation Architectural design Building Information Modelling Historical information Information theory Cultural Experience Heritage Landscape Heritage Landscape Information Model (HLIM) Integrated informations Landscape conservation Landscape information
Yang, C., Han, F., Wu, H., & Chen, Z. (2019). Heritage Landscape Information Model (HLIM): Towards a Contextualised Framework for Digital Landscape Conservation in China. 10704 LNCS, 1221-1227. Springer Verlag. https://doi.org/10.1007/978-3-319-73603-7_39
Chen Yang Feng Han Hangbin Wu Zhuo ChenVirtual reality Historic preservation Conservation Architectural design Building Information Modelling Historical information Information theory Cultural Experience Heritage Landscape Heritage Landscape Information Model (HLIM) Integrated informations Landscape conservation Landscape information
Fan, D., Wang, T., Sun, R., Zhang, A., & Wan, L. (2020). Hello, Chinese Ethnic and Folk Dances. 331-333. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICVRV51359.2020.00088
D. Fan T. Wang R. Sun A. Zhang L. WanIntangible cultural heritages Virtual reality Augmented reality Digital storage Visualization Folk dances Motion capture Mobile Augmented Reality Motion capture data Dynamic displays Ethnic and folk dances Interactivity Real motion Spline Curve Virtual character
Mendoza, T. V. (2009). Digital inclusion of indigenous people in Colombia, by the digitalization and safeguarding of their intangible cultural heritage. 407-408. Bogota. https://doi.org/10.1145/1693042.1693133
T.V. MendozaIntangible cultural heritage Digitalization Virtual reality Cultural heritages Safeguarding Information society Colombia Virtual worlds Indigenous people Information science Digital inclusion Social inclusion
Antlej, K. (2022). Digital Heritage Interpretation of Modernist Modular Architecture: The K67 Kiosk. Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-76239-1_23
K. AntlejVirtual reality Kiosk K67 Modular architecture Saša J. Mächtig
Kong, C., & Zhang, L. (2021). Developing a Co-Design Process Model for the Digital Presentation of Intangible Cultural Heritage: A Case Study of "Warm Inheritors Digital Diabolo". 8, 89-94. Copernicus GmbH. https://doi.org/10.5194/isprs-annals-VIII-M-1-2021-89-2021
C. Kong L. ZhangIntangible cultural heritages Virtual reality Intangible cultural heritage Design Historic preservation Digital technologies Case-studies Virtual reality technology Virtual reality museums Co-design Co-designs Design Process Design process modelling Design recommendations Design-process Diabolo Exhibitions Interactive Digital Storytelling
Kong, C., & Zhang, L. (2021). Developing a Co-Design Process Model for the Digital Presentation of Intangible Cultural Heritage: A Case Study of "Warm Inheritors Digital Diabolo". 8, 89-94. Copernicus GmbH. https://doi.org/10.5194/isprs-annals-VIII-M-1-2021-89-2021
C. Kong L. ZhangIntangible cultural heritages Virtual reality Intangible cultural heritage Design Historic preservation Digital technologies Case-studies Virtual reality technology Virtual reality museums Co-design Co-designs Design Process Design process modelling Design recommendations Design-process Diabolo Exhibitions Interactive Digital Storytelling
Dong, B., Pan, S., & Fu, R. R. (2021). Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3D Technology (Vol. 12770 LNCS). In (Vol. 12770 LNCS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-77599-5_39
B. Dong S. Pan R.R. FuIntangible cultural heritage Intangible cultural heritages Virtual reality Students Human computer interaction Silicate minerals 3D technology Education computing IS problems Virtual simulations Regional cultures Human-computer interaction Shanghai style jade sculpture Simulation platform Simulation teachings Teaching platform Teaching process Unity 3d Unity 3D Virtual simulation