Autor
Palabras clave
Resumen

Museums are an inexhaustible source of knowledge of past and present cultures; therefore, they can be considered as intangible heritage of humanity, and through them, the cultural identity of a region is strengthened. This research sought to visualize the archaeological pieces of the Zenú Ethnic through augmented reality with support of a web platform to enrich the experience of visitors to the museum and, thus, have an experience of meeting their ancestral or ethnic roots, for thus preserve the culture of an extinct people. The type of study was ethnographic in depth. The project resorted to historical sources that safeguard the information of the Zenú ethnic group, as well as to the knowledge of the indigenous reservations to reconstruct ancestral knowledge about the rhythms, beliefs and the bases of their goldsmith s work. From the software engineering, the process model based on prototypes was applied for the construction of the web platform that allowed the development of a model of the product to verify its functionality and obtain an evaluation to make improvements to it. The research was carried out in four phases: characterization of archaeological objects; modelling of archaeological objects; design and evaluation of the web platform. The project concludes with the design of quick response codes, tagged augmented reality tags and evaluation of the web platform using the web content accessibility guidelines specified from the World Wide Web consortium and application of a metric for an integral analysis.

Título de la serie
International Conference in Information Technology and Education, ICITED 2021
Volumen
256
Editorial
Springer Science and Business Media Deutschland GmbH
ISBN-ISSN
21903018 (ISSN); 9789811650628 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85120529250&doi=10.1007%2f978-981-16-5063-5_8&partnerID=40&md5=4baa4056772e74df8f335880e3308b5b
DOI
10.1007/978-981-16-5063-5_8
Descargar cita