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Palabras clave | |
Resumen |
The tangible and intangible heritage, defining the local identity and spirit of place, is relatively less connected. We have proposed a novel method, to enhance visitors interests, resulting in better engagement and understandings of the heritage. A MR game was developed to create a multidimensional experience by combining intangible meaningful and creative contents, such as comics, with immersive interaction in HoloLens 2. The contents were then superimposed onto the tangible heritage on-site. A test was conducted on 22 users selected at random. The results revealed that embedding the intangible, much amplifying the details of the tangible, made the experience more dramatic, immersive and engaged, arousing users further interests in tangible heritages. We believed the proposed method can be an effective way to better understand the tangible and intangible aspects of heritages. |
Número de páginas |
223-232
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Acta title |
Proc. Int. Conf. Educ. Res. Comput. Aided. Archit. Des. Eur.
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Editorial |
Education and research in Computer Aided Architectural Design in Europe
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ISBN-ISSN |
26841843 (ISSN); 9789491207235 (ISBN)
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