01497nas a2200193 4500000000100000008004100001260007600042653002600118653002100144653001800165100001200183700001100195700001000206245013000216300001200346490000600358520089700364020004201261 d bEducation and research in Computer Aided Architectural Design in Europe10aChaozhou Ancient Town10aDigital heritage10amixed reality1 aF. Chen1 aX. Guo1 aT. Lo00aMR Game for Historical Experience: A study on the interplay between tangible and intangible heritage in Chaozhou ancient town a223-2320 v23 aThe tangible and intangible heritage, defining the local identity and spirit of place, is relatively less connected. We have proposed a novel method, to enhance visitors interests, resulting in better engagement and understandings of the heritage. A MR game was developed to create a multidimensional experience by combining intangible meaningful and creative contents, such as comics, with immersive interaction in HoloLens 2. The contents were then superimposed onto the tangible heritage on-site. A test was conducted on 22 users selected at random. The results revealed that embedding the intangible, much amplifying the details of the tangible, made the experience more dramatic, immersive and engaged, arousing users further interests in tangible heritages. We believed the proposed method can be an effective way to better understand the tangible and intangible aspects of heritages. a26841843 (ISSN); 9789491207235 (ISBN)