Rushton, H., & Schnabel, M. A. (2022). Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities. Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-77028-0_13
H. Rushton M.A. SchnabelAuthenticity Digital heritage Architectural heritage Tangible and intangible heritage Multimediale virtual reality
Pietrobruno, S. (2013). You Tube and the social archiving of intangible heritage. New Media And Society, 15, 1259-1276. https://doi.org/10.1177/1461444812469598 (Original work published dec)
Sheenagh Pietrobrunointangible heritage Digital heritage Youtube gender Performance Archive technology and culture UNESCO (United Nations Educational Scientific and Cultural Organization) visual culture whirling dervish
Aydin, S., & Schnabel, M. A. (2015). Decoding Kashgar. 471-472. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419553
Serdar Aydin Marc SchnabelDesign Game design Digital heritage architecture Design research Photogrammetry Design Methodology Design research Historical cities photogrammetry decode Decoding Design grammars Kashgar
Micoli, L. L., Caruso, G., & Guidi, G. (2020). Design of Digital Interaction for Complex Museum Collections. Multimodal Technologies And Interaction, 4, 1-20. https://doi.org/10.3390/mti4020031 (Original work published jun)
Laura Micoli Giandomenico Caruso Gabriele Guidiintangible heritage Virtual museum Digital heritage Multimedia Interactive devices Ancient Egypt Cultural heritage exhibition
Mallik, A., Chaudhury, S., Chandru, V., & Srinivasan, S. (2018). Digital hampi: Preserving indian cultural heritage. Springer Singapore. https://doi.org/10.1007/978-981-10-5738-0
A. Mallik S. Chaudhury V. Chandru S. SrinivasanIntangible cultural heritages Historic preservation Semantics Computer Vision Three dimensional computer graphics Computer vision Cutting tools Digital heritage Digital heritage Science and Technology Knowledge based systems Cutting edge technology Digital image storage Institutes of technologies Multimedia access Semantic Multimedia Access Technological advances Virtual Walk
Mallik, A., Chaudhury, S., Chandru, V., & Srinivasan, S. (2018). Digital hampi: Preserving indian cultural heritage. Springer Singapore. https://doi.org/10.1007/978-981-10-5738-0
A. Mallik S. Chaudhury V. Chandru S. SrinivasanIntangible cultural heritages Historic preservation Semantics Computer Vision Three dimensional computer graphics Computer vision Cutting tools Digital heritage Digital heritage Science and Technology Knowledge based systems Cutting edge technology Digital image storage Institutes of technologies Multimedia access Semantic Multimedia Access Technological advances Virtual Walk
Silva, M., & Teixeira, L. (2020). Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park. 300-302. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00084
Manuel Silva Luis TeixeiraIntangible cultural heritages Digital humanities cultural heritage Cultural heritages Historic preservation Augmented reality User experience Digital technologies New approaches Digital heritage Digital devices Authoring tool Coa Archeological Park eXtended Reality Immersive and Interactive Experience Interactive contents Platform Serralves Museum
Muntean, R., Hennessy, K., Antle, A., Matkin, B., Rowley, S., & Wilson, J. (2016). Design Interactions in ?elewkw - Belongings. 10912 LNCS, 582-594. Springer Verlag. https://doi.org/10.1007/978-3-319-92252-2_9
Reese Muntean Kate Hennessy Alissa Antle Brendan Matkin Susan Rowley Jordan WilsonIntangible cultural heritage Intangible cultural heritages Interactive computer systems Cultural knowledge Digital heritage Tangible interaction Advisory committee C∂sna∂m Design decisions Museum of Anthropology Musqueam indian band University of British Columbia
Rushton, H., & Schnabel, M. A. (2022). Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities. Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-77028-0_13
H. Rushton M.A. SchnabelAuthenticity Digital heritage Architectural heritage Tangible and intangible heritage Multimediale virtual reality