The Intangible Culture Heritage "New Ecology" Under Emotional Demand of Interactive Experience. 517, 898-910. https://doi.org/10.1007/978-981-13-6508-9_110
. Huang, W. The Inheritance Strategy of Intangible Cultural Heritage in Rural Revitalization from the Perspective of Lifelong Education. 407, 517-523. https://doi.org/10.3233/FAIA250469
Wang, Q. The Digitisation of Intangible Cultural Heritage Oriented to Inheritance and Dissemination under the Threshold of Neural Network Vision. 2022. https://doi.org/10.1155/2022/6323811
Rizzo, A., El Raheb, K., Whatley, S., Cisneros, R. M., Zanoni, M., Camurri, A., et al. WhoLoDancE: Whole-body interaction learning for dance education. 2235, 41-50. CEUR-WS. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062400167&partnerID=40&md5=dd16926659567d4c7cce5e30ffbcb3a8
Zhao, S., Kirk, D. S., Bowen, S., Chatting, D. J., & Wright, P. Supporting the Cross-cultural Appreciation of Traditional Chinese Puppetry Through a Digital Gesture Library. 12. https://doi.org/10.1145/3341882
Denes, A., & Boonyasurat, W. Supporting ethnic craftswomen in Chiang Mai through digital media: acknowledging the possibilities and challenges. 18, 117-125. Recuperado de https://www.webofscience.com/wos/woscc/full-record/WOS:001005932800010
Ma, D., Xu, J., & Pu, P. Spreading and Application of Digital Media Art to Traditional Handicrafts-Taking Tie Dyeing of Bai Nationality as an Example. 20, 147-158. https://doi.org/10.14733/cadaps.2023.S8.147-158
Gao, Y. J., Chen, H. W., Huang, M. L., & Lin, R. Research on the Inheritance and Innovation Path of Intangible Cultural Heritage from the Perspective of Consumer Sociology: — Take Changsha Kiln as an Example (Vol. 12773 LNCS). En (Vol. 12773 LNCS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-77080-8_11
Xue, C., & Cao, Y. Research on the application of 3D digital technology in the Pizhou Running Zhuma. 28-32. Association for Computing Machinery. https://doi.org/10.1145/3425329.3425394
Zou, S., Cao, Y., & Dong, J. Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration Take the traditional game pyramid in Dunhuang fresco as an example. 180-185. Association for Computing Machinery. https://doi.org/10.1145/3488838.3488869
Paginación
- Página 1
- Siguiente página ››