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Abstract: Traditional folk games are often rooted in time-honored local culture and customs. As intangible cultural heritages, many traditional folk games are of great significance to the study of national will and local customs and culture. With the development of VR digital technology, people s research on traditional folk games is no longer limited to local investigation and literature research. This paper will take the traditional game pyramid in Dunhuang fresco as an example to show the research advantage of VR animation technology on traditional folk games. In this way, we can think about the innovative utilization of VR animation technology on intangible cultural heritage and traditional folk games.

Número de páginas
180-185
Acta title
ACM Int. Conf. Proc. Ser.
Editorial
Association for Computing Machinery
ISBN-ISSN
9781450384094 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85125854663&doi=10.1145%2f3488838.3488869&partnerID=40&md5=2c2533e8aead67b9b989bd71cbe9f2ee
DOI
10.1145/3488838.3488869
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