Giang, H. N. K., Ferschin, P., & Di Angelo, M. Medieval craftsmen at castle Waldenfels: Historical construction work as serious game. 243-249. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419504
Hoang Giang Peter Ferschin Monika Di AngeloArchitectural heritage Historical construction Serious games Architectural heritage castle Waldenfels historical construction work intangible heritage Living heritage Serious games
Cosovic, M., & Brkic, B. R. Game-Based Learning in Museums-Cultural Heritage Applications. 11. https://doi.org/10.3390/info11010022
Marijana Cosovic Belma Brkiccultural heritage Cultural heritage application Cultural heritages Cultural institutions Digitalization Game-based Learning Gamification Historic preservation Intangible cultural heritages Interactive computer graphics museums Scientific community Serious games Virtual reality
Rallis, I., Georgoulas, I., Doulamis, N., Voulodimos, A., & Terzopoulos, P. Extraction of key postures from 3D human motion data for choreography summarization. 94-101. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/VS-GAMES.2017.8056576
Ioannis Rallis Ioannis Georgoulas Nikolaos Doulamis Athanasios Voulodimos Panagiotis TerzopoulosDigital storage Extraction Intangible cultural heritages K-means Motion capturing Musculoskeletal system Serious games Spatio-temporal dependencies Storage complexity Unsupervised clustering Virtual reality choreogrpahy summarization clustering k-means key posture extraction Motion capturing
Dagnino, F. M., Pozzi, F., Grammalidis, N., Dimitropoulos, K., Tsalakanidou, F., & Yilmaz, E. Designing Serious Games for ICH Education. 615-618. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419581
Francesca Dagnino Francesca Pozzi Nikos Grammalidis Kosmas Dimitropoulos Filareti Tsalakanidou Erdal YilmazCollaborative research projects Game development Game-like applications Innovation Intangible cultural heritage (ICH) Intangible cultural heritages Multi-disciplinary teams Serious games Serious games Software design Specific learning
Dagnino, F. M., Pozzi, F., Grammalidis, N., Dimitropoulos, K., Tsalakanidou, F., & Yilmaz, E. Designing Serious Games for ICH Education. 615-618. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419581
Francesca Dagnino Francesca Pozzi Nikos Grammalidis Kosmas Dimitropoulos Filareti Tsalakanidou Erdal YilmazCollaborative research projects Game development Game-like applications Innovation Intangible cultural heritage (ICH) Intangible cultural heritages Multi-disciplinary teams Serious games Serious games Software design Specific learning
Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3414831 (Original work published dec)
E. ChampionClassroom teaching Computer games cultural heritage Cultural heritages Cultural learning Cultural presence Digital heritage E-learning Evaluation study First person shooter Game design Game theory History Human computer interaction Interactive virtual environments Relational values Serious games User experience
Vosinakis, S., Nikolakopoulou, V., Stavrakis, M., Fragkedis, L., Chatzigrigoriou, P., & Koutsabasis, P. (2020). Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts. Heritage, 3, 1496-1519. https://doi.org/10.3390/heritage3040083 (Original work published dec)
Spyros Vosinakis Vasiliki Nikolakopoulou Modestos Stavrakis Labros Fragkedis Pavlos Chatzigrigoriou Panayiotis KoutsabasisCollaborative design Digital heritage Interactive installations museum Serious games
Bakalos, N., Rallis, I., Doulamis, N., Doulamis, A., Protopapadakis, E., & Voulodimos, A. (2019). Choreographic Pose Identification using Convolutional Neural Networks. 95-101. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/VS-Games.2019.8864522
Nikolaos Bakalos Ioannis Rallis Nikolaos Doulamis Anastasios Doulamis Eftychios Protopapadakis Athanasios VoulodimosAI for Serious Games Background subtraction Classification performance Convolution Convolutional neural networks convolutional neural network Data set Deep neural networks Gesture recognition Intangible cultural heritage Intangible cultural heritages Learning schemes Moving averages Neural networks Posture identification Serious games Virtual reality
Rallis, I., Bakalos, N., Doulamis, N., Doulamis, A., & Voulodimos, A. (2021). Bidirectional long short-term memory networks and sparse hierarchical modeling for scalable educational learning of dance choreographies. Visual Computer, 37, 47-62. https://doi.org/10.1007/s00371-019-01741-3 (Original work published jan)
Ioannis Rallis Nikolaos Bakalos Nikolaos Doulamis Anastasios Doulamis Athanasios VoulodimosBidirectional LSTM Brain Dance summarization Deep learning Educational learning Gesture recognition Hierarchical representation Identification procedure Intangible cultural heritage Intangible cultural heritages Learning systems Long short-term memory Pose identification Quantitative assessments Representative selection Serious games
Khan, M. (2015). Archive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH). 197-198. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419490
Muqeem KhanArts computing Digital intangible heritage Digital documentation Motion capture Motion sensing Public engagement Serious games Serious games traditional knowledge traditional knowledge User interaction Virtual reality Virtual reality