Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3414831 (Original work published dec)
E. ChampionClassroom teaching Computer games cultural heritage Cultural heritages Cultural learning Cultural presence Digital heritage E-learning Evaluation study First person shooter Game design Game theory History Human computer interaction Interactive virtual environments Relational values Serious games User experience
Vosinakis, S., Nikolakopoulou, V., Stavrakis, M., Fragkedis, L., Chatzigrigoriou, P., & Koutsabasis, P. (2020). Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts. Heritage, 3, 1496-1519. https://doi.org/10.3390/heritage3040083 (Original work published dec)
Spyros Vosinakis Vasiliki Nikolakopoulou Modestos Stavrakis Labros Fragkedis Pavlos Chatzigrigoriou Panayiotis KoutsabasisCollaborative design Digital heritage Interactive installations museum Serious games
Bakalos, N., Rallis, I., Doulamis, N., Doulamis, A., Protopapadakis, E., & Voulodimos, A. (2019). Choreographic Pose Identification using Convolutional Neural Networks. 95-101. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/VS-Games.2019.8864522
Nikolaos Bakalos Ioannis Rallis Nikolaos Doulamis Anastasios Doulamis Eftychios Protopapadakis Athanasios VoulodimosAI for Serious Games Background subtraction Classification performance Convolution Convolutional neural networks convolutional neural network Data set Deep neural networks Gesture recognition Intangible cultural heritage Intangible cultural heritages Learning schemes Moving averages Neural networks Posture identification Serious games Virtual reality
Rallis, I., Bakalos, N., Doulamis, N., Doulamis, A., & Voulodimos, A. (2021). Bidirectional long short-term memory networks and sparse hierarchical modeling for scalable educational learning of dance choreographies. Visual Computer, 37, 47-62. https://doi.org/10.1007/s00371-019-01741-3 (Original work published jan)
Ioannis Rallis Nikolaos Bakalos Nikolaos Doulamis Anastasios Doulamis Athanasios VoulodimosBidirectional LSTM Brain Dance summarization Deep learning Educational learning Gesture recognition Hierarchical representation Identification procedure Intangible cultural heritage Intangible cultural heritages Learning systems Long short-term memory Pose identification Quantitative assessments Representative selection Serious games
Khan, M. (2015). Archive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH). 197-198. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419490
Muqeem KhanArts computing Digital intangible heritage Digital documentation Motion capture Motion sensing Public engagement Serious games Serious games traditional knowledge traditional knowledge User interaction Virtual reality Virtual reality
Khan, M. (2015). Archive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH). 197-198. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419490
Muqeem KhanArts computing Digital intangible heritage Digital documentation Motion capture Motion sensing Public engagement Serious games Serious games traditional knowledge traditional knowledge User interaction Virtual reality Virtual reality
Grammatikopoulou, A., Laraba, S., Sahbenderoglu, O., Dimitropoulos, K., Douka, S., & Grammalidis, N. (2019). An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education. Journal Of Computers In Education, 6, 417-450. https://doi.org/10.1007/s40692-018-0115-z (Original work published sep)
A. Grammatikopoulou S. Laraba O. Sahbenderoglu K. Dimitropoulos S. Douka N. GrammalidisAdaptive framework Exergames Intangible cultural heritage education Sensorimotor learning Serious games
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children s Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences, 12. https://doi.org/10.3390/app12031339 (Original work published feb)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisAugmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Intangible cultural heritage Participatory design Serious games
Kara, N. A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2022.2125627
Nuri KaraCultural heritages European Countries Game design Gameplay Intangible cultural heritages Learning experiences Learning systems Mixed method Post test Serious games Student learning Students Testing University students