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H. Kim T. Matuszka J.-I. Kim J. Kim W. WooAugmented reality Augmented reality applications Contextual information cultural heritage Cultural heritages Heritage sites Heterogeneous data Mobile applications Ontology Point of interest semantic web Simple informations
Medina-Carrion, A., Arias-Espinoza, P., Robles-Bykbaev, V., Robles-Bykbaev, Y., Pesantez-Aviles, F., & Ortega, J. (2018). An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Cañari and Inca cultures in the Ecuadorian context. Presented at the. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CACIDI.2018.8584190
A. Medina-Carrion P. Arias-Espinoza V. Robles-Bykbaev Y. Robles-Bykbaev F. Pesantez-Aviles J. OrtegaAugmented reality Augmented reality (AR) Educational tools Expert System Expert systems Intangible cultural heritages Interactive Application Interactive applications Learning progress Mobile applications Mobile computing Multimedia materials Natural language processing Natural language processing (NLP) Natural language processing systems United Nations educational Scientific and Cultural Organization
Partarakis, N., Karuzaki, E., Doulgeraki, P., Meghini, C., Beisswenger, C., Hauser, H., & Zabulis, X. (2021). An approach to enhancing contemporary handmade products with historic narratives. International Journal Of Intangible Heritage, 16, 105-121. https://doi.org/10.35638/ijih.2021.16.2.011
Nikolaos Partarakis Effie Karuzaki Paraskevi Doulgeraki Carlo Meghini Cynthia Beisswenger Hansgeorg Hauser Xenophon ZabulisAugmented reality contemporary craft products narratives semantic knowledge representation storytelling Traditional crafts
Galani, S., & Vosinakis, S. (2024). An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale models. Personal And Ubiquitous Computing. https://doi.org/10.1007/s00779-024-01792-x
Sophie Galani Spyros VosinakisArchitectural heritage architecture Augmented reality Character models Digital characters Digital world Digitisation Historic preservation Human computer interaction Intangible cultural heritages Learning systems Leather Mobile Augmented Reality Physical scale modeling Scale-model Users experiences
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children s Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences, 12. https://doi.org/10.3390/app12031339 (Original work published feb)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisAugmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Intangible cultural heritage Participatory design Serious games
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data