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Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences
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E.M. Espinoza MéndezAugmented reality Augmented reality Bibliographic references Bibliographic retrieval systems Constructionism Educational resource Free software Game Human computer interaction Learning by doing Learning process Learning systems museum Non-formal learning Pedagogy Primary school children Research and development pre-Columbian cultures
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Delas Santano Harold ThwaitesAugmented reality Production designs Research papers Subject matters Augmented reality Culture and heritage intangible heritage storytelling Transmedia
Ntagiantas, A., Manousos, D., Konstantakis, M., Aliprantis, J., & Caridakis, G. (2021). Augmented Reality children s book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark. 1-4. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SMAP53521.2021.9610762
Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences
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D. Cai Y. HuaiApplication Art of Flower Arrangement Augmented reality Chinese Dimensions Displaying Enhanced Experience Forestry Forestry Science Popularisation Forestry science Image enhancement Interactive applications Interactive applications Research Science Technology Three Dimensional Images Three dimensional computer graphics Three dimensional images timber
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Medina-Carrion, A., Arias-Espinoza, P., Robles-Bykbaev, V., Robles-Bykbaev, Y., Pesantez-Aviles, F., & Ortega, J. (2018). An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Cañari and Inca cultures in the Ecuadorian context. Présenté à. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CACIDI.2018.8584190
A. Medina-Carrion P. Arias-Espinoza V. Robles-Bykbaev Y. Robles-Bykbaev F. Pesantez-Aviles J. OrtegaAugmented reality Augmented reality (AR) Educational tools Expert System Expert systems Intangible cultural heritages Interactive Application Interactive applications Learning progress Mobile applications Mobile computing Multimedia materials Natural language processing Natural language processing (NLP) Natural language processing systems United Nations educational Scientific and Cultural Organization
Partarakis, N., Karuzaki, E., Doulgeraki, P., Meghini, C., Beisswenger, C., Hauser, H., & Zabulis, X. (2021). An approach to enhancing contemporary handmade products with historic narratives. International Journal Of Intangible Heritage, 16, 105-121. https://doi.org/10.35638/ijih.2021.16.2.011
Nikolaos Partarakis Effie Karuzaki Paraskevi Doulgeraki Carlo Meghini Cynthia Beisswenger Hansgeorg Hauser Xenophon ZabulisAugmented reality contemporary craft products narratives semantic knowledge representation storytelling Traditional crafts