Auteur | |
Mots-clés |
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Résumé |
In this paper we present a deep learning scheme for classification of dance postures using Kinect II RGB data and Convolutional Neural Networks (CNN). This is achieved through the analysis of a data-set that includes three traditional Greek dances, where each dance was performed by 3 different dancers. The obtained data were processed and analyzed using a deep convolutional neural network, in order to identify the primitive postures that comprise the choreography. To enhance the classification performance, a background subtraction framework was utilized, while the CNN architecture was adapted to simulate a moving average behavior. The overall system can be used as an AI module for assessing the performance of users in a serious game for learning traditional dance choreographies |
Année de publication |
2019
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Nombre de pages |
95-101
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Acta title |
Int. Conf. Virtual Worlds Games Serious Appl., VS-Games - Proc.
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Éditeur |
Institute of Electrical and Electronics Engineers Inc.
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Langue de publication |
English
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ISBN-ISSN |
9781538671238 (ISBN)
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URL |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85074251800&doi=10.1109%2fVS-Games.2019.8864522&partnerID=40&md5=8c2cdbe30c5a08fee23b3e43e5a70711
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DOI |
10.1109/VS-Games.2019.8864522
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