Auteur
Mots-clés
Résumé

In the new era, education as an important way to inherit intangible cultural heritage needs to be combined with APPs. In this context, this article studies the user experience of the handicraft education app by experiment. Experimental results show that user experience and user willingness affect learning outcomes. And through TAM model and user experience knowledge, the factors affecting user will and experience are discussed. It also puts forward design suggestions for a craft education app in the context of intangible cultural heritage.

Título de la serie
AHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020
Volume
1217 AISC
Éditeur
Springer
ISBN-ISSN
21945357 (ISSN); 9783030518271 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85088741661&doi=10.1007%2f978-3-030-51828-8_61&partnerID=40&md5=f3a7a428994eeeb6e200120d464f6793
DOI
10.1007/978-3-030-51828-8_61
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