Linaza, M., Moran, K., & O Connor, N. E. Traditional Sports and Games: A new opportunity for personalized access to cultural heritage. 997. CEUR-WS. Consulté de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84924388271&partnerID=40&md5=a366931e212bc256803c9cb7cc1d13c5
M. Linaza K. Moran N.E. O ConnorDigitisation Dual approach Globalisation Intangible cultural heritage Intangible cultural heritages Motion capture Personalized access to cultural heritages Position papers Sports State of the art
Rizzo, A., El Raheb, K., Whatley, S., Cisneros, R. M., Zanoni, M., Camurri, A., et al. WhoLoDancE: Whole-body interaction learning for dance education. 2235, 41-50. CEUR-WS. Consulté de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062400167&partnerID=40&md5=dd16926659567d4c7cce5e30ffbcb3a8
A. Rizzo K. El Raheb S. Whatley R.M. Cisneros M. Zanoni A. Camurri V. Viro J.-M. Matos S. Piana M. Buccoli A. Markatzi P. Palacio O. Even Zohar A. Sarti Y. Ioannidis E.-M. FletcherBlending dance Digital technologies Education Future research directions Information Technology Intangible cultural heritage Intangible cultural heritages Learning Learning systems machine learning Motion capture Project development Virtual reality Whole-body interactions
Gang, Z., Hui, Z., Bingbing, D., Yali, Y., & Wenjuan, Z. Research on tujia brocade craft visualization based on unmarked motion capture technique. Présenté à. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CYBConf.2017.7985803
Z. Gang Z. Hui D. Bingbing Y. Yali Z. WenjuanCybernetics Digital protection Ethnic groups Key actions Motion capture Motion data Silk Three-dimensional animations Virtual representations
Zhao, G., Zan, H., Di, B., Zhu, W., & Yu, Y. Research on Virtual Reconstruction Technology of Tujia Brocade Handcrafts. 9. https://doi.org/10.1007/s13319-018-0206-7
Gang Zhao Hui Zan Bingbing Di Wenjuan Zhu Yali YuEconomic development Electrical engineering Electronics engineering Intangible cultural heritages Leap motion Leap motions Motion capture Silk Simultaneous synthesis Smoothing algorithms Tujia brocade Virtual reconstruction
Artese, M. T., & Gagliardi, I. Multilingual Specialist Glossaries in a Framework for Intangible Cultural Heritage. 8740, 767-776. Springer Verlag. https://doi.org/10.1007/978-3-319-13695-0
Maria Artese Isabella GagliardiAESS AgroVoc Analog to digital conversion Artificial intelligence Bioinformatics Codes (symbols) communication Cultural heritage artefacts Cultural heritages cultural identity DBPedia Dance classification Dbpedia Design Design driven innovation Design-driven innovations Digitization Edition Folk dance Folk dances Genes Glossaries Historic preservation Human bodies Human body posing Human computer interaction Human kinematics Iconography In-field Inclusive cultural heritage Indigenous people Intangible cultural heritage Intangible cultural heritages Inter-disciplinary studies Interactive applications Interface design Interface designs international cooperation Interpretation Labanotation Labanotations Language Mobile devices Motion capture Motion pictures Multi-wordnet MultiWordNet Oral archives QR code QR codes Quality Function Deployment Quality function deployment Research protocol Sports Symbolic features Taiwanese indigenous people Tangible and intangible Terminological resources User centered design User centered designs Video broadcasts Video legacy Virtual representations
Yazli, N. C., Baka, E., Magnenat-Thalmann, N., Kaplanidi, D., Partarakis, N., Karuzaki, E., et al. Modeling craftspeople for cultural heritage: A case study. 33. https://doi.org/10.1002/cav.2075
Nedjma Yazli Evangelia Baka Nadia Magnenat-Thalmann Danae Kaplanidi Nikolaos Partarakis Effie Karuzaki Manos Zidianakis Andreas Pattakos Xenophon Zabulis3D models Animation Case-studies Computer animation Cultural heritages Digital humans Heritage Craft Motion capture Virtual reality Virtual worlds cultural heritage digital humans heritage crafts Motion capture
Yazli, N. C., Baka, E., Magnenat-Thalmann, N., Kaplanidi, D., Partarakis, N., Karuzaki, E., et al. Modeling craftspeople for cultural heritage: A case study. 33. https://doi.org/10.1002/cav.2075
Nedjma Yazli Evangelia Baka Nadia Magnenat-Thalmann Danae Kaplanidi Nikolaos Partarakis Effie Karuzaki Manos Zidianakis Andreas Pattakos Xenophon Zabulis3D models Animation Case-studies Computer animation Cultural heritages Digital humans Heritage Craft Motion capture Virtual reality Virtual worlds cultural heritage digital humans heritage crafts Motion capture
Whatley, S. Materiality, Immateriality and the Dancing Body: The Challenge of the Inter in the Preservation of Intangible Cultural Heritage. 82-98. https://doi.org/10.1057/9781137438164
Sarah WhatleyChannel Sound cultural heritage Digital archive Digital technology Motion capture
Skublewska-Paszkowska, M., Powroznik, P., Smolka, J., Milosz, M., Lukasik, E., Mukhamedova, D., & Milosz, E. Methodology of 3D Scanning of Intangible Cultural Heritage-The Example of Lazgi Dance. 11. https://doi.org/10.3390/app112311568
Maria Skublewska-Paszkowska Pawel Powroznik Jakub Smolka Marek Milosz Edyta Lukasik Dilbar Mukhamedova Elzbieta MiloszDance capturing methodology Dance scanning Lazgi dance Motion capture
O Connor, N. E., Tisserand, Y., Chatzitofis, A., Destelle, F., Goenetxea, J., Unzueta, L., et al. Interactive games for preservation and promotion of sporting movements. 351-355. Ashgate Publishing. Consulté de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84911917903&partnerID=40&md5=1b87f042cd5e4eb7e942781f3bf985e5
N. O Connor Y. Tisserand A. Chatzitofis F. Destelle J. Goenetxea L. Unzueta D. Zarpalas P. Daras M. Linaza K. Moran Magnenat ThalmannCosts Digital preservation Digital storage Intangible cultural heritages Interactive applications Interactive games Interactive gaming Low cost motion capture Low costs Motion capture Movement signatures Sports Virtual reality Digital preservation motion comparison Virtual reality