Angélica, G. M. M., Cristina, L. C. C., & y, A. M. D. de J. Museum, School and Augmented Reality, a Way to Preserve the Ethnic Identity of an Ancestral Culture(Vol. 256). In (Vol. 256). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-981-16-5063-5_8
G.M.M. Angélica L.C.C. Cristina A.M.D. yArchaeological objects Archaeological pieces Archeological piece Augmented reality Augmented reality (AR) cultural identity Ethnic groups Four-phase Model-based OPC museum museums Past and present Process-models Software prototyping Zenu ethnicity Zenú ethnicity