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Yi Deng Huaqun Liu Yang Lu Tong LiAugmented reality Augmented reality technology Bird paying homage to the phoenix Birds birds paying homage to the Phoenix Design and Development Engines Example based Intangible cultural heritage Intangible cultural heritages Location based services Suona art Telecommunication services Unreal engine 4 Unreal Engine 4 Virtual and augmented reality Virtual reality Virtual reality Virtual reality technology Virtual scenes
Li, X., & Li, Z. (2021). Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture. 12781 LNCS, 37-46. Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-78227-6_4
Xiangnuo Li Ziyang LiIntangible cultural heritage Intangible cultural heritages Arts computing Students Product design Digital storage Digital media technologies Innovative design Design innovations Economic and social effects College students Interaction methods Cellular telephones Creativity Digital art High educations Mobile media User centered design User-centered design
Dagnino, F. M., Pozzi, F., Grammalidis, N., Dimitropoulos, K., Tsalakanidou, F., & Yilmaz, E. (2015). Designing Serious Games for ICH Education. 615-618. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419581
Francesca Dagnino Francesca Pozzi Nikos Grammalidis Kosmas Dimitropoulos Filareti Tsalakanidou Erdal YilmazIntangible cultural heritages Serious games Serious Games Software design Intangible cultural heritage (ICH) Innovation Collaborative research projects Game development Game-like applications Multi-disciplinary teams Specific learning
Sun, C. (2022). Designing Decorative Flower Patterns for Clothing Using Genetic Algorithm. Mobile Information Systems, 2022. https://doi.org/10.1155/2022/5823849 (Original work published aug)
Chunyan SunIntangible cultural heritages Digital technologies Clothing design Decorative patterns Genetic algorithms Immaterial cultural heritages Interactive evolutionary computing Interactive genetic algorithm Optimisations Pattern designs Structural design
Wang, J., Song, J., Zhang, Y., & Chen, H. (2022). Design of 3D Display System for Intangible Cultural Heritage Based on Generative Adversarial Network. Scientific Programming, 2022. https://doi.org/10.1155/2022/2944750 (Original work published jul)
Jiachun Wang Junkui Song Yizhe Zhang Hao ChenData handling Intangible cultural heritages 3D models Three dimensional computer graphics Image reconstruction Three dimensional displays Display system Generative adversarial networks High resolution Optical resolving power Processing modules Quadratic programming System functions Three-dimensional display
Kusumaningtyas, I., & Parikesit, G. O. F. (2016). Digital Image Analysis of Wayang Kulit Movements. Presented at the. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICITEED.2016.7863306
Indraswari Kusumaningtyas Gea ParikesitIntangible cultural heritages Image analysis Kinematics cross correlation Cross correlations Difference images digital image analysis Digital image analysis displacement measurement Displacement measurement Displacement value Displacement vector fields mechanical movement Mechanical movements Mechanics wayang
Silva, M., & Teixeira, L. (2020). Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park. 300-302. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00084
Manuel Silva Luis TeixeiraIntangible cultural heritages Digital humanities cultural heritage Cultural heritages Historic preservation Augmented reality User experience Digital technologies New approaches Digital heritage Digital devices Authoring tool Coa Archeological Park eXtended Reality Immersive and Interactive Experience Interactive contents Platform Serralves Museum
Muntean, R., Hennessy, K., Antle, A., Matkin, B., Rowley, S., & Wilson, J. (2016). Design Interactions in ?elewkw - Belongings. 10912 LNCS, 582-594. Springer Verlag. https://doi.org/10.1007/978-3-319-92252-2_9
Reese Muntean Kate Hennessy Alissa Antle Brendan Matkin Susan Rowley Jordan WilsonIntangible cultural heritage Intangible cultural heritages Interactive computer systems Cultural knowledge Digital heritage Tangible interaction Advisory committee C∂sna∂m Design decisions Museum of Anthropology Musqueam indian band University of British Columbia
Ma, T. -T., Benferhat, S., Bouraoui, Z., Do, T. -N., & Nguyen, H. -H. (2018). Developing Application Based Upon An Ontology-Based Modelling of Vietnamese Traditional Dances. 319-325. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2018.8810007
Truong-Thanh Ma Salem Benferhat Zied Bouraoui Thanh-Nghi Do Huu-Hoa NguyenIntangible cultural heritages Semantics Ontology Knowledge representation Modeling languages Semantic technologies Vietnamese Knowledge Representation Computer circuits Data description Description logic Description Logic Formal languages Intelligent storage Lightweight ontology Ontology-based applications Vietnamese Traditional Dance Web ontology language
Pozzi, F., Dagnino, F., Ott, M., & Antonaci, A. (2014). I-treasures and intangible cultural heritage education. 1336, 18-24. CEUR-WS. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84924429615&partnerID=40&md5=2c23094e826a6be8cb346b43f530ac20
F. Pozzi F. Dagnino M. Ott A. AntonaciIntangible cultural heritages Social networking (online) Engineering education Technology transfer Information and Communication Technologies Sensor technologies Integrated project Contemporary musics Dance interaction Innovative teaching Learning management system