Kara, N. A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2022.2125627
Nuri KaraCultural heritages European Countries Game design Gameplay Intangible cultural heritages Learning experiences Learning systems Mixed method Post test Serious games Student learning Students Testing University students
Di Bitonto, P., Di Tria, F., Laterza, M., Roselli, T., Rossano, V., & Tangorra, F. (2010). A model for generating tourist itineraries. 971-976. Cairo. https://doi.org/10.1109/ISDA.2010.5687061
P. Di Bitonto F. Di Tria M. Laterza T. Roselli V. Rossano F. TangorraCultural events Cultural heritages Empirical evaluations Filtering First order logic Geographical area Grain size Intelligent systems Knowledge base Knowledge based systems Logical programming Recommender systems Space-time relation Systems analysis Theoretical models Transitive closure
Georgaki, E. (2023). A Maritime Heritage Thesaurus based on a Greek project documentation case. 3661. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85190843719&partnerID=40&md5=9b2bf52bbf8d55892ccd57044fbcfb81
Eleni GeorgakiCultural heritages Data-communication Heritage documentations Image enhancement Maritime activities maritime heritage Methodological approach Multimedia object Multimedia systems Project documentation Research infrastructure Ships Supply chains Thesauri Visual documentation
Kara, N. A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2022.2125627
Nuri KaraCultural heritages European Countries Game design Gameplay Intangible cultural heritages Learning experiences Learning systems Mixed method Post test Serious games Student learning Students Testing University students
Kara, N. A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2022.2125627
Nuri KaraCultural heritages European Countries Game design Gameplay Intangible cultural heritages Learning experiences Learning systems Mixed method Post test Serious games Student learning Students Testing University students
Georgaki, E. (2023). A Maritime Heritage Thesaurus based on a Greek project documentation case. 3661. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85190843719&partnerID=40&md5=9b2bf52bbf8d55892ccd57044fbcfb81
Eleni GeorgakiCultural heritages Data-communication Heritage documentations Image enhancement Maritime activities maritime heritage Methodological approach Multimedia object Multimedia systems Project documentation Research infrastructure Ships Supply chains Thesauri Visual documentation
Georgaki, E. (2023). A Maritime Heritage Thesaurus based on a Greek project documentation case. 3661. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85190843719&partnerID=40&md5=9b2bf52bbf8d55892ccd57044fbcfb81
Eleni GeorgakiCultural heritages Data-communication Heritage documentations Image enhancement Maritime activities maritime heritage Methodological approach Multimedia object Multimedia systems Project documentation Research infrastructure Ships Supply chains Thesauri Visual documentation
Kara, N. A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game. International Journal Of Human-Computer Interaction. https://doi.org/10.1080/10447318.2022.2125627
Nuri KaraCultural heritages European Countries Game design Gameplay Intangible cultural heritages Learning experiences Learning systems Mixed method Post test Serious games Student learning Students Testing University students
Stanley, R., Astudillo, H., Codocedo, V., & Napoli, A. (2013). A conceptual-KDD approach and its application to cultural heritage. 1062, 163-174. CEUR-WS. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903578066&partnerID=40&md5=4977f1c80f6e5500a8d9076345b97f09
R. Stanley H. Astudillo V. Codocedo A. NapoliConceptual knowledge Conceptual knowledge discovery Cultural heritages Data handling Database systems Different domains documentation Formal concept analysis Information analysis Intangible cultural heritage Intangible cultural heritages Knowledge discovery in database Knowledge discovery in databases Nongovernmental organizations Ontological modeling Societies and institutions Straight-forward method System program documentation
Mauricio Yagui, M. M., Maia, L. F. #spanishN. M. y P., Oliveira, J., & Vivacqua, A. S. (2019). A Crowdsourcing Platform for Curating Cultural and Empirical Knowledge. A Study Applied to Botanical Collections. 322-326. Association for Computing Machinery, Inc. https://doi.org/10.1145/3358695.3360920
Marcela Mauricio Yagui Luis Maia Jonice Oliveira Adriana VivacquaCollaborative systems Content curation crowdsourcing cultural heritage Cultural heritages Intangible cultural heritage Intangible cultural heritages Linked open data Linked open datum Open Data Plants (botany)