Izena
H.
Abizenak
Winschiers-Theophilus
Stanley, C., Cabrero, D. G., Winschiers-Theophilus, H., & Blake, E. (2017). Challenges in designing cultural heritage crowdsourcing: Tools with indigenous communities. 96-113. https://doi.org/10.4324/9781315522456
C. Stanley D.G. Cabrero H. Winschiers-Theophilus E. Blake
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data