Autor
Palabras clave
Resumen

Modelling and digitizing performing arts through motion capturing interfaces is an important aspect for the analysis, processing and documentation of intangible cultural heritage assets. However, existing modelling approaches may involve huge amounts of information which are difficult to process, store and analyze. To address these limitations, usually a skeleton describing the dancer motion is extracted. However, often the complexity still remains due to the high spatio-temporal dependencies of the detected skeleton joints. In this paper, an alternative approach is presented: choreography summarization. This means that a very small number of image frames are extracted to represent a choreography, thus significantly reducing the processing and storage complexity. In our approach the problem of choreography summarization is treated as an unsupervised clustering approach. Evaluation indices are introduced for monitoring the summarization performance. Experimental results on real-life dancing performances verifies the capability of the proposed method to capture the main patterns of a choreography with a very small number of trajectory points.

Número de páginas
94-101
Acta title
Int. Conf. Virtual Worlds Games Serious Appl., VS-Games - Proc.
Editorial
Institute of Electrical and Electronics Engineers Inc.
ISBN-ISSN
9781509058129 (ISBN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85034659414&doi=10.1109%2fVS-GAMES.2017.8056576&partnerID=40&md5=3259f814481d16dfa64f01e91ed52301
DOI
10.1109/VS-GAMES.2017.8056576
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